DART: Dynamic Animation and Robotics Toolkit
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Updated
Oct 2, 2024 - C++
DART: Dynamic Animation and Robotics Toolkit
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Computer Animation with Modern OpenGL
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
A motion generation model learned from a single example [SIGGRAPH 2022]
Website of the "Towards Practical Single-shot Motion Synthesis" paper.
An interactive Turing Machine written in Javascript, HTML and CSS
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
Implementation of a simple boiling module
Simulation of different physical behavour in the field of Computer Animation
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
An interactive world coded from scratch in C++ using OpenGL.
A thin abstraction layer to integrate Bullet and OpenSceneGraph
Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
Free form deformation using typescript
[Onhold] Experimental high accurate spectral path and ray tracer.
2D Forward Kinematics implementation on a simple tree structure.
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Unity 3D game developed in C# for my Computer Animation course
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