Voxel-based Global Illumination using Unity Scriptable Render Pipeline
-
Updated
Sep 20, 2022 - C#
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Real Time Global Illumination With Voxel Cone Tracing
Graphics Engine built in C++ and DirectX 12
Ray tracing rendering optimization through the use of cones and an hybrid axis align and object oriented bounding box BVH
Add a description, image, and links to the cone-tracing topic page so that developers can more easily learn about it.
To associate your repository with the cone-tracing topic, visit your repo's landing page and select "manage topics."