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Sep 21, 2015 - C#
desing-principles-and-methods
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Introduction to the most popular Design Patterns, from the classic ones in the GoF to the most modern ones
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Jan 14, 2018
NPM Module. Enable the events/actions communication between Micro Frontend/UI applications. Vanilla javascript implementation. Framework agnostic. CI/CD release train. 100% meaningful unit test coverture.
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Sep 30, 2019 - TypeScript
A factory method handles object creation and encapsulates it in subclass. This decouples the client code in the superclass from the object creation code in the subclass.
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Jan 15, 2021 - TypeScript
The observer pattern defines a one-to-many dependency between objects so that when one object changes state,all of its dependents are notified and updated automatically.
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Jan 15, 2021 - TypeScript
The strategy pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. Strategy lets the algorithm vary independently from the clients that use it.
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Jan 15, 2021 - TypeScript
The Decorator Pattern attaches additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
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Jan 15, 2021 - TypeScript
School project learning OOP. Applying design patterns, principles to refactor when building a toy vehicle simulator.
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Feb 16, 2022 - Java
SOLID Factory is a Unity2D Project which has been developed to test high-level programming concepts such as SOLID, DRY, Separation of Concern, Composition over Inheritance, Maximize Cohesion, Minimize Coupling, and Dependency Injection(via Exzenject) principles in Unity.
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Jul 7, 2022 - C#
Minhas anotações sobre conceitos de programação
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Aug 2, 2024 - Java
I've started learning design patterns to improve my software development skills. I share my code on GitHub to document my progress and contribute to the developer community. Check out my repository for practical examples of various design patterns!
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Aug 4, 2024 - Java
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