An advanced AI to play the 2-player board game Othello
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Updated
Jan 14, 2017 - Java
An advanced AI to play the 2-player board game Othello
An isolation game solver.
A project using a combination of genetic algorithm and greedy approaches in order to find best project schedule for defined problem constraints
Desktop Reversi game made in Kotlin and Swing. The project focuses on implementing and exploring AI algorithms for zero-sum games, including MinMax, Alpha-Beta pruning, and various heuristics.
This is an implementation of the strategy board game Reversi (a.k.a. Othello tm) in C++14 and QT5
This package hosts an array of frequently used regex validations and regex expression evaluation functionalities. In general, String check encompasses last word check, middle word check, first word check, sentence validation, phone number validation, name validation with or without honorific, password with both default parameter settings and cus…
🤖 - ⚫ 👨 - ⚪This is basically a AI based 🔟 x 🔟 board Gomoku game where a player can play with the computer.
The ScriptNet / competitions site.
♟ AI agent for a deterministic board game with no hidden information
Implementing an Minimax agent for Konane game and improving it's efficiency using Alpha-beta pruning
Mobile application about numerical methods like one variable equations, linear systems of equations and interpolation. (Published in Google Play Store in its version 1.0.5 and +1.000 downloads).
Implemented AI Multi Agent Search Algorithms - Minimax, Expectimax, Alpha-Beta Pruning, Evaluation Functions.
A 3D version of the classic TicTacToe game where the board a Cube instead of a 2D flat board implemented in console.
A simple chess game for comparing your moves with other chess engines
Checkers playing agent with alpha-beta pruning
In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentenc…
the second algorithm I've ever "written."
An MNK-game player that can generally look 2 moves ahead of the current state of the game.
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