This is a Boids Simulation, written in Python with Pygame.
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Updated
Nov 21, 2022 - Python
This is a Boids Simulation, written in Python with Pygame.
🛸 An implementation of multi-agent flocking formation control with specific formations that can follow a target without collision and can avoid obstacles.
[IEEE TSIPN' 2022] "Scalable Perception-Action-Communication Loops with Convolutional and Graph Neural Networks", by Ting-Kuei Hu, Fernando Gama, Tianlong Chen, Wenqing Zheng, Zhangyang Wang, Alejandro Ribeiro, and Brian M. Sadler
🎆 A visualization of Craig Reynold's Boids
This repository is about modelling of flocking behaviour.
2D Simulations and Analysis of Flocking Models using Information Theoretic Techniques
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