A procedural map generator for roguelike games
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Updated
Jul 18, 2021 - C++
A procedural map generator for roguelike games
Visualization, processing and analysis of Lidar point clouds, mainly focused on forest environment. New version of 3D Forest. Process files with terabytes of data. Edit new point attributes. Simple addition of new features by plugins.
Demonstrates how to populate SID History on security principals migrated cross AD forest from PowerShell session
A system to monitor deer sightings to make educated guesses about deer populations in a forest. This gets accomplished by connecting ESP32-CAMs via mesh and using a combination of presence detection and trained tensorflow models to make reports. These reports get sent to a destination node which may be connected to the internet.
☁️ 📲 🔥 A project based in Mobile and Pervasive Computing. This project was built using Arduino, C++ (C Plus Plus), Java, Android and Google App Engine. The scenario chosen for this project was to combat forest fires with the use of sensors and actuators, to detect and prevent fire occurrences in forests, as also, collect and analyse data from th…
Methods for increasing generalization ability based on different ways of ensembles building
Project for the ‘Computer Graphics’ course on the 5th semester. Our task was to use C++ and OpenGL to render a scene with a well. The game engine was designed and implemented from scratch and allows to build and script the behaviour of elements on the scene. The game engine supports parent-child relationships between objects. The user can define…
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