Industry-standard navigation-mesh toolset for games
-
Updated
Aug 11, 2024 - C++
Industry-standard navigation-mesh toolset for games
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
A Unity library for common movement AI
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
Awesome Game AI materials of Multi-Agent Reinforcement Learning
JavaScript library for developing Game AI.
A Utility AI for C# and Unity
A deep reinforcement learning bot that plays tetris
Unified Reinforcement Learning Framework
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
A helper client for Majsoul. Using Mortal AI model.
Book on basic to intermediate level Python projects
A Japanese (Riichi) Mahjong AI Framework
Factorio Mod - Basic AI augmentation using potential fields
Various C# implementations of game AI
Artificial intelligence of the Reversi / Othello
Add a description, image, and links to the game-ai topic page so that developers can more easily learn about it.
To associate your repository with the game-ai topic, visit your repo's landing page and select "manage topics."