Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
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Updated
Feb 7, 2025
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
Leorik is a strong, open-source UCI chess engine written in C#
A modular utility-based AI for Unity.
GeneticFlapAI is an interactive project that demonstrates how genetic algorithms can evolve neural network controllers for game agents. Follow along as populations of Flappy Bird–style agents adapt and improve through mutation and crossover over successive generations.
Policy-based Riichi Mahjong(立直麻将) AI, based on Mortal and Suphx, powered by Rust and deep RL.
Neocortex Unity SDK for Smart NPCs and Virtual Assistants
Behavior Tree Implementation in Godot 4.
A heuristic guided, MCTS Pokemon Battle Policy interacting with an AI VGC Framework https://gitlab.com/DracoStriker/pokemon-vgc-engine
A comprehensive collection of AI algorithms including search algorithms, machine learning implementations, and game AI solutions in Python. Features informed/uninformed search, Naive Bayes, object detection, and classic game implementations.
Industry-standard navigation-mesh toolset for games
Goal-oriented Action Planning (GOAP) with Bevy integration
🐍 A Snake game AI that learns to play through Deep Q-Learning. Built with PyTorch and Pygame, featuring CUDA acceleration and real-time visualization of the learning process.
A programming language for implementing turn-based games with complex rule sets. (with built in Monte Carlo Tree Search AI!)
A powerful AI agent designed to play 4x4 3D Tic Tac Toe.
An intelligent agent designed for the Hypersonic game using advanced search algorithms and heuristics to strategically destroy boxes, collect items, and outsmart opponents. This project was developed as part of a competition and achieved top positions in the gold league.
A Japanese (Riichi) Mahjong AI Framework
A project where I designed different states and their transitions for a Finite State Machine. The assignment was to create any sort of interactable NPC character with a Finite State Machine, so I decided to base mine on a cat. The project was for my Game AI class in Spring Semester 2024
AI-powered Tetris with reinforcement learning and neural network optimization, built with PyTorch and OpenCV.
2D Board Game called Colloseum Surivival. AI implementation by Darcy Mazloum.
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