Fast approximate global illumination for Unity scenes, using dynamically updated static virtual point lights (instant radiosity).
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Updated
Sep 16, 2024 - C#
Fast approximate global illumination for Unity scenes, using dynamically updated static virtual point lights (instant radiosity).
T-10A illuminance-meter data recording
The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.
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