TicTacToe on endless field against minmax algorithm.
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Updated
Oct 17, 2024 - C++
TicTacToe on endless field against minmax algorithm.
Implementation of Tron game Agent using minimax and genetics algorithm.
A chess AI (currently in development) made in Python and GUI provided by Pygame.
Porjects for Algorithmic Techniques for Artificial Intelligence
This is a project that plays a professor's version of SuperTicTacToe against you (or other robots) and should win every time (it does not). It uses a minmax algorithm with alpha beta pruning.
A simple game programmed in Python
This is class project for ai using minmax and minmax alpha pruning
This is a python implementation of the board game Othello with Negamax and MCTS. Powered by Numba for high-performance computation.
For this project, I developed a game with an AI model player using the MinMax Alpha-Beta algorithm.
Alpha Beta algorithm implementation for ConnectFour game.
Project for the Computational Intelligence course 23/24 - Politecnico di Torino
Python Tic Tac Toe with Minimax AI Conquer Tic Tac Toe with an unbeatable AI built using Python and the powerful Minimax algorithm.
Artificial Inteligence projects
This project is a Python implementation of the classic Pacman game, using the MinMax algorithm for decision making.
Material, laboratories and project related to "Computational Intelligence" course of A.Y. 2023/2024 at PoliTO
Project for the Computational Intelligence course 23/24 - Politecnico di Torino
Computational Intelligence @ Polito - Project Assignment
Year 3 SemB CS4386 AI Game programming HW2: Implement alpha-beta pruning minmax algorithm with self-designed heuristic evaluation function for both player(Wolves and sheep)to play Wolf eats Sheep Game.
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