Pool and reuse collections and other object types to minimize memory allocation/garbage collection.
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Updated
Dec 1, 2018 - C#
Pool and reuse collections and other object types to minimize memory allocation/garbage collection.
A Unity example using Zenject (DI), object pool with factory pattern and runtime settings with ScriptableObjects
A generic, concurrent, portable and flexible Object Pool for the .NET Framework.
Common Utility (exception handling, pooling object & flexible threading mechanism)
Object Pooler interactive demo scenes for the Unity Asset Store
A simple tool for working with a pool of objects for Unity
Sample implementation of some design patterns in C++ language
Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
Fast, optimized and pool based url package inspired from "net/url" written in Go
An object pooling implementation in GML for Game Maker Studio 2.3+
Design pattern
A flexible Object Pool that trims the pool down to the specified max size after a specified delay.
Fast and easy to understand, thread safe object pool implementation.
ObjectPool implementation that let's you create pools, put objects into them and subscribe for new objects
This package is an implementation of the Object Pool design pattern made for Unity. It contains the traditional implementation of the design pattern, but also a more specialized implementation dealing with how GameObjects are instantiated, maintained and destroyed.
Java Interview Prep Programs
Simple implementation of object pooling for Corona.
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