Boids AI swarm demo for Unity.
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Updated
Apr 19, 2024 - ShaderLab
Boids AI swarm demo for Unity.
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
Create particle systems in XNA quickly and easily with Dynamic Particle System Framework for XNA.
3D Game Engine built from the ground up using C++ and OpenGL
Project on numerical computation for the dynamics of mechanical systems. Simulation of particle, rigid body and Multibody systems.
Particle System Demo developed as the final project of theory of computation course at Shahid Beheshti University on spring 2022
Mostly realtime graphics engine
Exploration of cellular automata in 1d, 2d and 3d 🐦 🐦 🐦 oh no BIRDS
Exercise 2 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 4 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 3 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 5 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
(FB_CBC) http://gdev.tv/cbcgithub
Exercise 1 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
The project involves various techniques for visualizing datasets.
A (now-deprecated) Python-based simulation framework for self-organizing particle systems using the Amoebot model, under development for NSF-funded research project at Georgia Tech.
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