Edit the Among Us playerPrefs, gameHostOptions, playerStats and regionInfo files! Custom Host Settings, character customization and modified server selection!
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Updated
Dec 16, 2021 - Java
Edit the Among Us playerPrefs, gameHostOptions, playerStats and regionInfo files! Custom Host Settings, character customization and modified server selection!
Tool extension for the Unity Editor that enables easy access to the player preferences over a simple UI.
Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.
Secure PlayerPrefs Library for Unity3D
Easy cross-platform data saving and loading for Unity
Advanced Version of Unity PlayerPrefs
⚽ Hit Rush - Unity Android 2d game
A little tool to manage Player Preferences from Unity Editor
Defold Native Extension for reading Unity PlayerPrefs
A simple e-banking simulator with unlimited realtime account creation and monetary transactions including virtually monetized funds generator
This program is designed to manage persistent data storage for a Godot 4.2 game, similar to the PlayerPrefs system in Unity. It leverages the FileAccess class to read and write data to a configuration file located in the user directory. This ensures that data is saved across sessions and can be accessed globally from any script within the project.
Once Data Manager is temporary data management utility kit for Unity.
It's just like PlayerPrefs with more control and easier to handle.
A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
Supports Unity's simple local save utility.
A script that replace the usage of PlayerPrefs and also includes backward compatibility.
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