Lighthouse 2 framework for real-time ray tracing
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Updated
Apr 26, 2024 - C++
Lighthouse 2 framework for real-time ray tracing
GPU Raytracer from scratch in C++/CUDA
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
CUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]
Implementation of spatiotemporal variance guided filtering
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