Flexible terrain generator library/framework/idk for C++
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Updated
Feb 2, 2020 - C++
Flexible terrain generator library/framework/idk for C++
A terrain editor written in C++11 using OpenGL
Procedurally generated terrain and terrain editor implemented using Marching Cubes.
An Oxygen Not Included biome noise editor and previewer.
A GPU powered Terrain editor and renderer for Godot Engine
A (work-in-progress) terrain generator.
Small 2D terrain asset.
Solo Academic Project. Procedurally Generated Terrain Editor Tool
3D Terrain Sculpting - A Map Editor for Reckless Wings
A three-js terrain editor.
Simple terrain editor built using Urho3D.
Unity Terrain modifier.
Terranova terrain generator/mixer and terrain detail spawner.
Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.
The planet engine is a tool that let's you generate and edit real size planets as terrain in the unity game engine.
This project has been developed for the Tools Programming (CMP405) module in Abertay university. It adds various functionality to an initially empty, basic project. This application makes use of MFC and SQL for this purpose.
An FPS game made for the course EC-301 Computer Graphics.
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