Godot/Unity3D System Design Architecture
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Updated
Oct 24, 2024 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Godot/Unity3D System Design Architecture
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
MyBox is a set of attributes, tools and extensions for Unity
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Unity Scripting in C++
Unity support for both ReSharper and Rider
Add buttons to your inspector in Unity super easily with this simple attribute
Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
Unity UGUI editor tools,improve the efficiency of ui development.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
🚀Actors is a framework empowering developers to make better games faster on Unity.
UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
A mesh-based PBR decal system for Unity's universal render pipeline.
Provides a rich set of editor extensions and serialization extensions for Unity.
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once
Created by Unity Technologies