Membuat dunia alam cinematic realistis dengan menggunakan unity HDRP. File gagal upload size terlalu besar :v
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Updated
Feb 20, 2023
Membuat dunia alam cinematic realistis dengan menggunakan unity HDRP. File gagal upload size terlalu besar :v
Comparing machine and human perception of environment texture for AR
I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.
We want to build a SAO Alicization fangame for VR
2020.1.13f1 Unity HDRP Project with all DOTS required packages and proper StyleCop enforcement.
Enables Shadows For Sprites - And Motion Vectors In Unity
Virtual-Inertial SLAM: VI-SLAM performance evaluations in virtual environments using real inertial data
NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile natu…
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.
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