Unity Physics on GPU
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Updated
Aug 21, 2019 - C#
Unity Physics on GPU
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Refactored project focusing on small scripts with specific functions. Scripts attached to an object are built to automatically reference one another, so gameplay can be built entirely in editor.
First version of a modular, state machine driven logic system which enables behaviour to be built out of scriptable objects in the Unity editor.
Converting the (Unity) Rollaball tutorial project to a DOTS project
Information on setup and use of DOTS in Unity
Lab Phyzz - An alchemy inspired video game prototype
🧪 Studies and activities of the discipline of Physics Applied to Digital Games, using Unity
A softbody physics simulation game of a photorealistic donut. Made with Unity Obi Physics, MudBun, and Blender
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
This repository is intended to be a playground to see the impacts of changes to Physic Materials in Unity
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
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