Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
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Updated
Jun 1, 2024 - C#
Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
neural radiance fields for novel view synthesis and 3d reconstruction
A command-line program for rendering volumetric data
Physically based renderer based on Nori in C++11
Main Physically-Based Rendering algorithms
Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library
Volumetric Path Tracing support for Yocto/GL Library
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
A curated list of awesome neural radiance fields for dynamic scenes
Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
A curried list of recent literature of 3D Gaussians
Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
INSTA - Instant Volumetric Head Avatars [Demo]
Powerful Path Tracing Engine For Realistic Rendering
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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