Re-implementation of my "Wolf3D", project done in first year of Epitech
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Updated
Apr 4, 2020 - C++
Re-implementation of my "Wolf3D", project done in first year of Epitech
Representing 2D ray casting in a 3D environment
WebAssembly port of ECWolf, a Wolfenstein 3D source port, using Emscripten.
A port of https://github.com/marianpekar/raycasted-maze that renders on Adafruit RGB LED matrix
A "3D" renderer in the style of 1992's Wolfenstein 3D, also known as a Raycast renderer. Made in SDL and C++.
A "non-euclidean" raycaster written in cpp for my NEA project
This project is a raycasting game developed in C++ that recreates a 3D environment using the raycasting rendering technique. The game simulates a first-person view where the player navigates through a maze-like world. The project aims to replicate the graphical style of classic games like Wolfenstein 3D.
This project involves creating a pseudo 3D game engine that uses raycasting and binary space partitioning techniques to render 3D environments on an OLED display powered by an Arduino.
check out the auto typed code of this project:
Re-creation of Id Software's Wolfenstein 3D
3D Ray casting engine
Wolfenstein 3D re-implementation in C++
Basic implementation of Wolfenstein 3D engine
Raycasting engine written with C++/SDL
An old school FPS game in C++ inspired by Wolfenstein 3D
Converts the OPL2 music of Wolfenstein 3-D and Spear of Destiny games to General MIDI, and packs it into an ECWolf-compatible .zip file.
A recreation of the classic 2.5D fps Wolfenstein3D using the Cocos2d-x game engine.
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