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vga_text_routines.spinh
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vga_text_routines.spinh
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'
' utility routines for VGA text
'
' CELL_SIZE is the size of each character cell in bytes, and
' may be 8, 4, 2, or 1:
' if 8, then each character has 2 longs:
' first long is $RRGGBBcc, where RRGGBB is the fgcolor, cc is the character
' second long is $RRGGBBxx, where RRGGBB is the bgcolor, xx is the effect mask
'
' if 4, then each character has 4 bytes:
' first is foreground color (1 byte index into ANSI LUT)
' second is background color (1 byte index into ANSI LUT)
' third is character
' fourth is effect mask
'
' if 2, then each character has 2 bytes
' first is character
' second is: 1 bit effect, 3 bit bg color, 4 bit fg color
'
' if 1, then we have monochrome 7 bit characters; the high bit is for blinking
CON
STATE_NORMAL = 0
STATE_ESCAPE = 1
STATE_START_CSI = 2
STATE_IN_CSI = 3
STATE_IN_PRIV = 4
MAX_ESC_ARGS = 8
CHAR_HIDDEN = $01
CHAR_UNDERLINE = $02
CHAR_STRIKETHRU = $04
CHAR_BLINK_HIDDEN = $10
CHAR_BLINK_UNDERLINE = $20
CHAR_BLINK_STRIKETHRU = $40
CHAR_BLINK_BG = $80
CHAR_INVERSE = $0100
CHAR_BOLD = $0200
DEFAULT_FG_COLOR = $FFFFFF00
DEFAULT_BG_COLOR = 0
VAR
long curx, cury ' cursor position
long savex, savey
long bgcolor, fgcolor ' current color
long state
long screenptr
long args[MAX_ESC_ARGS]
long argidx
long char_effects
long scroll_first, scroll_last
byte cursor_visible
byte cursor_enabled
byte cursor_effect
byte saved_cursor_data
byte cursor_mask
PRI init_terminal()
reset_graphics_state()
cls()
cursor_visible := 0
cursor_enabled := 1
if CELL_SIZE => 4
cursor_effect := $10 ' blinking mask; use $20 for blinking underline
cursor_mask := $7f ' bg color blink disabled for cursor
else
cursor_effect := $80 ' for 2 byte and 1 byte, only effect is in high bit
cursor_mask := $ff
curx := cury := 0
state := STATE_NORMAL
scroll_first := 0
scroll_last:= ROWS-1
PRI reset_graphics_state()
bgcolor := 0
fgcolor := (CELL_SIZE == 8) ? $FFFFFF00 : 7
char_effects := 0
PRI copy_line(dest, src) | linelen
linelen := CELL_SIZE*COLS
dest := @screen_buffer + dest*linelen
src := @screen_buffer + src*linelen
bytemove(dest, src, linelen)
PRI scroll_up() | last, i
i := scroll_first
last := scroll_last
repeat while i < last
copy_line(i, i+1)
i := i+1
clear(COLS*last, COLS*(last+1) - 1)
PRI scroll_down() | first, i
i := scroll_last
first := scroll_first
repeat while i > first
copy_line(i, i-1)
i := i-1
clear(COLS*first, COLS*(first+1)-1)
PRI BOUND(low, x, high) : r
return (low #> x) <# high
PUB set_position(x, y)
curx := BOUND(0, x, COLS-1)
cury := BOUND(0, y, ROWS-1)
PUB tx(c) : r | fg, bg
concealCursor()
if (state == STATE_NORMAL)
if (c == 8) ' backspace
set_position(curx-1, cury)
elseif (c == 10) ' line feed
if cury == scroll_last
scroll_up()
else
cury++
elseif (c == 13) ' carriage return
curx := 0
elseif (c == 20) ' tab
set_position((curx + 8) & ~7, cury)
elseif (c == 27)
state := STATE_ESCAPE
else
fg := fgcolor
bg := bgcolor
if char_effects & CHAR_INVERSE
fg,bg := bg,fg ' swap
glyphat(curx, cury, c, fg, bg, char_effects & $FF)
curx++
if curx == COLS
curx := 0
if cury == scroll_last
scroll_up()
else
cury++
elseif (state == STATE_ESCAPE)
handle_esc(c)
elseif (state == STATE_START_CSI)
handle_csi_start(c)
elseif (state == STATE_IN_CSI)
handle_csi(c)
elseif (state == STATE_IN_PRIV)
handle_priv(c)
revealCursor()
return 1
PRI handle_esc(c) | i
if (c == "[")
repeat i from 0 to MAX_ESC_ARGS-1
args[i] := 0
argidx := 0
state := STATE_START_CSI
elseif (c == "D")
if cury == scroll_last
scroll_up()
else
cury++
elseif (c == "M")
if cury == scroll_first
scroll_down()
else
--cury
elseif (c == "c")
init_terminal()
else
state := STATE_NORMAL
PRI defaultval(arg, v) : r
r := (arg) ? arg : v
' first character of control sequence
' if it is '?' it's a private control sequence
PRI handle_csi_start(c)
if c == "?"
state := STATE_IN_PRIV
else
state := STATE_IN_CSI
handle_csi(c)
' handle ANSI control sequences
PRI handle_csi(c)
if (c => "0" and c =< "9")
args[argidx] := 10*args[argidx] + (c - "0")
return
argidx++
if argidx == MAX_ESC_ARGS
--argidx
if (c == ";")
return
if (c == "A")
cury -= defaultval(args[0], 1)
elseif (c == "B")
cury += defaultval(args[0], 1)
elseif (c == "C")
curx += defaultval(args[0], 1)
elseif (c == "D")
curx -= defaultval(args[0], 1)
elseif (c == "E")
cury += defaultval(args[0], 1)
curx := 0
elseif (c == "F")
cury -= defaultval(args[0], 1)
curx := 0
elseif (c == "G")
curx := defaultval(args[0], 1) - 1
elseif (c == "H")
cury := defaultval(args[0], 1) - 1
curx := defaultval(args[1], 1) - 1
elseif (c == "J")
clear_in_display(defaultval(args[0], 0))
elseif (c == "K")
clear_in_line(defaultval(args[0], 0))
elseif (c == "m")
set_graphic_rendition(0)
elseif (c == "r")
scroll_first := defaultval(args[0], 1) - 1
scroll_last := defaultval(args[1], ROWS) - 1
scroll_first := BOUND(0, scroll_first, ROWS-1)
scroll_last := BOUND(scroll_first, scroll_last, ROWS-1)
curx := cury := 0
elseif (c == "s")
savex := curx
savey := cury
elseif (c == "u")
curx := savex
cury := savey
set_position(curx, cury) ' sanity check
state := STATE_NORMAL
' handle private escape sequence
PRI handle_priv(c) | a
if (c => "0" and c =< "9")
args[argidx] := 10*args[argidx] + (c - "0")
return
argidx++
if argidx == MAX_ESC_ARGS
--argidx
if (c == ";")
return
if (c == "h")
a := defaultval(args[0], 1)
if a == 25
cursor_enabled := 1
elseif (c == "l")
a := defaultval(args[0], 1)
if a == 25
cursor_enabled := 0
state := STATE_NORMAL
'
' possible effects:
' $01 = solid mask
' $02 = underline
' $04 = strikethrough
' $08 = reserved
' $10 = blinking mask
' $20 = blinking underline
' $40 = blinking strikethrough
' $80 = reserved
' these are stored in the lower 8 bits of the char_effects variable
'
PUB glyphat(x, y, ch, fgcol, bgcol, effect=0) | bufptr
bufptr := @screen_buffer
bufptr += (y*COLS + x) * CELL_SIZE
if CELL_SIZE == 8
fgcol |= (ch & $FF)
bgcol |= (effect & $FF)
long[bufptr] := fgcol
bufptr += 4
long[bufptr] := bgcol
elseif CELL_SIZE == 4
fgcol := (fgcol) | (bgcol<<8) | ((ch & $FF)<<16) | ((effect&$FF)<<24)
long[bufptr] := fgcol
elseif CELL_SIZE == 2
fgcol := (ch & $FF) | ((bgcol & $7)<<12) | ((fgcol & $F)<<8)
word[bufptr] := fgcol
else
byte[bufptr] := ch & $ff
PRI setCursorVisible(yesno) : oldstate | bufptr, x, y
if cursor_visible == yesno
return yesno
' if asking to turn on the cursor, but it is
' disabled, ignore the request
if yesno and not cursor_enabled
return 0
' change cursor state
cursor_visible := yesno
bufptr := @screen_buffer
' restrict x to be between 0 and COLS-1
x := curx
y := cury
x := 0 #> x <# (COLS-1)
y := 0 #> y <# (ROWS-1)
bufptr += ((y * COLS) + x) * CELL_SIZE
if CELL_SIZE == 8
bufptr += 4
elseif CELL_SIZE == 4
bufptr += 3
else
bufptr += (CELL_SIZE-1)
x := byte[bufptr]
if cursor_visible
saved_cursor_data := x
x |= cursor_effect
x &= cursor_mask ' turn off bg color blink
else
x := saved_cursor_data
byte[bufptr] := x
' return old cursor state
return (yesno) ? 0 : 1
PRI concealCursor()
setCursorVisible(0)
PRI revealCursor()
setCursorVisible(cursor_enabled)
'' globals: force cursor on or off
PUB showCursor()
cursor_enabled := 1
setCursorVisible(cursor_enabled)
PUB hideCursor()
cursor_enabled := 0
setCursorVisible(0)
PUB cls()
clear(0, COLS*ROWS-1)
' clear from position a to position b (inclusive)
' a and b are in character offsets (so they have to be scaled appropriately)
PRI clear(a, b) | ptr, cntr, temp
ptr := @screen_buffer + CELL_SIZE*a
cntr := b-a
if (CELL_SIZE == 1)
repeat while cntr => 0
byte[ptr] := 0
ptr += 1
--cntr
elseif (CELL_SIZE == 2)
temp := ((fgcolor&$f) | ((bgcolor&$7) << 4))<<8
repeat while cntr => 0
word[ptr] := temp
ptr += 2
--cntr
elseif (CELL_SIZE == 4)
temp := fgcolor | (bgcolor << 8)
repeat while cntr => 0
long[ptr] := temp
ptr += 4
--cntr
else
repeat while cntr => 0
long[ptr] := fgcolor
ptr += 4
long[ptr] := bgcolor
ptr += 4
--cntr
' clear from cursor to end of display (if n==0) or from start of screen to cursor (n == 1)
' n==2 clears whole display and resets cursor to top
PRI clear_in_display(n) | startpix, endpix
if n==2
curx := cury := 0
n:=0
if n==1
startpix := 0
endpix := COLS*cury + curx
else
startpix := COLS*cury + curx
endpix := COLS*ROWS - 1
clear(startpix, endpix)
PRI clear_in_line(n) | startpix, endpix
if n==2
curx := 0
n:=0
if n==1
startpix := COLS*cury
endpix := COLS*cury + curx
else
startpix := COLS*cury + curx
endpix := COLS*(cury+1) - 1
clear(startpix, endpix)
' get an argument that's already been set up, return -1 if not valid
PRI fetcharg(i) : n
if i => argidx
return -1
return args[i]
' debug routine
PRI hexdig(i) : n
if i =< 10
return i + "0"
return (i-10) + "A"
PRI set_graphic_rendition(i) | code
if i > argidx
return
code := fetcharg(i++)
{{
a := hexdig(code & $F)
b := hexdig((code >> 4) & $F)
glyphat(41, 10, b, $ffffff00, $00202000)
glyphat(42, 10, a, $ffffff00, $00202000)
pausems(1000)
}}
case code
0:
reset_graphics_state()
1:
char_effects |= CHAR_BOLD
4:
char_effects |= CHAR_UNDERLINE
5:
char_effects |= CHAR_BLINK_HIDDEN|CHAR_BLINK_BG
7:
char_effects |= CHAR_INVERSE
8:
char_effects |= CHAR_HIDDEN
9:
char_effects |= CHAR_STRIKETHRU
21:
char_effects &= !CHAR_BOLD
22:
char_effects &= !CHAR_BOLD
24:
char_effects &= !CHAR_UNDERLINE
27:
char_effects &= !CHAR_INVERSE
28:
char_effects &= !CHAR_HIDDEN
29:
char_effects &= !CHAR_STRIKETHRU
30..37:
fgcolor := AnsiColor(code - 30)
38:
fgcolor,i := GetArgColor(i)
39:
fgcolor := DEFAULT_FG_COLOR
40..47:
bgcolor := AnsiColor(code - 40)
48:
bgcolor,i := GetArgColor(i)
49:
bgcolor := DEFAULT_BG_COLOR
set_graphic_rendition(i)
DAT
colortab
long $00000000, $7F000000, $007F0000, $7F7F0000
long $00007F00, $7F007F00, $007F7F00, $C0C0C000
long $7F7F7F00, $FF000000, $00FF0000, $FFFF0000
long $0000FF00, $FF00FF00, $00FFFF00, $FFFFFF00
' look up an ANSI color from the color table
PRI AnsiColor(n) : retval | ptr
if char_effects & CHAR_BOLD
n |= 8
if CELL_SIZE =< 4
return n
ptr := @colortab
return long[ptr + 4*n]
' calculate an RGB color from a 6,6,6 encoded 8 bit color
PRI SixColor(x) : retval | r, g, b
b := x // 6
x := x / 6
g := x // 6
r := x / 6
r := (255 * r)/6
g := (255 * g)/6
b := (255 * b)/6
return (r<<24) | (g<<16) | b
' calculate a color value from an r,g,b triple
PUB getrgbcolor(r, g, b) : color
if CELL_SIZE =< 4
color := 16 + 36*(r/51) + 6*(g/51) + (b/51)
else
color := (r<<24 | g<<16 | b<<8)
return color
' get a color out of arguments
PRI GetArgColor(i) : col, newi | r, g, b, code
code := fetcharg(i++)
if code == 0
return 0, i
if code == 2
r := fetcharg(i++) & $FF
g := fetcharg(i++) & $FF
b := fetcharg(i++) & $FF
r := getrgbcolor(r, g, b)
return r,i
if code == 5
r := fetcharg(i++) & $FF
if CELL_SIZE =< 4
return r,i
elseif (r =< 15)
r := colortab[r]
elseif (r => 232)
r := 10 * (r - 232)
r += 8
return (r<<24 | r<<16 | r<<8), i
else
r := SixColor(r)
return r, i
return 0, i ' punt for now
'' utility function for calculating pixel clock
'
' calculate ($8000_0000 * a) / (b)
'
CON PIXSHIFT = 31
PRI calcscale(a, b) : scale | shiftcnt
shiftcnt := PIXSHIFT
' remove factors of 5 (will be pretty common)
repeat while 0 == (a // 5) and 0 == (b // 5)
a := a / 5
b := b / 5
' scale a up as much as we can
repeat while ((a & $4000_0000) == 0) and shiftcnt > 0
a := a << 1
shiftcnt--
repeat while ((b & 1) == 0) and shiftcnt > 0
b := b>>1
shiftcnt--
return (a / b) << shiftcnt