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Module.lua
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Module.lua
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-[[ Copyright 2023 Arsenij Ivashenko
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
local CompletedEvent = Instance.new("BindableEvent")
local BeganEvent = Instance.new("BindableEvent")
local module = {new = function(Start:number,End:number,Add:boolean)
local Timer = {Time = Start,Completed = CompletedEvent.Event,Began = BeganEvent.Event}
local Run
function Timer:Start()
if Add then
if Timer.Time > End or Timer.Time < Start then return end
else
if Timer.Time < End or Timer.Time > Start then return end
end
BeganEvent:Fire()
Run = game:GetService("RunService").Heartbeat:Connect(function(DeltaTime)
if Add then
Timer.Time += DeltaTime
if Timer.Time > End then
Timer.Time = End
CompletedEvent:Fire()
Timer:Pause()
end
else
Timer.Time -= DeltaTime
if Timer.Time < End then
Timer.Time = End
CompletedEvent:Fire()
Timer:Pause()
end
end
end)
end
function Timer:Pause()
if Run then
Run:Disconnect()
end
end
function Timer:Stop()
if Run then
Run:Disconnect()
end
Timer.Time = Start
end
return Timer
end}
return module