-
Notifications
You must be signed in to change notification settings - Fork 0
/
biot-savart.cbp
72 lines (72 loc) · 2 KB
/
biot-savart.cbp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="biot-savart" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/biot-savart" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add option="-lopengl32" />
<Add library="..\..\..\..\Program Files (x86)\CodeBlocks\MinGW\lib\libglu32.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/biot-savart" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lopengl32" />
<Add library="..\..\..\..\Program Files (x86)\CodeBlocks\MinGW\lib\libglu32.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/sdl/include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="SDL.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add library="SDL_gfx" />
<Add library="SDL_ttf" />
<Add library="SDL_image" />
<Add library="SDL_mixer" />
<Add directory="C:/sdl/lib" />
</Linker>
<Unit filename="arrow.cpp" />
<Unit filename="arrow.h" />
<Unit filename="curve.cpp" />
<Unit filename="curve.h" />
<Unit filename="main.cpp" />
<Unit filename="other.cpp" />
<Unit filename="other.h" />
<Unit filename="vecfield.cpp" />
<Unit filename="vecfield.h" />
<Unit filename="vector3d.cpp" />
<Unit filename="vector3d.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>