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I was trying to port some glsl shaders with shady, but i discovered that vmath doesnt provide fract function. It does provide fractional proc for floats only, and doesnt generate vector variant, so i dont know what is the intended way for its inclusion and parity with glsl. not a big deal, since we have floor, but annoying anyway.
The text was updated successfully, but these errors were encountered:
I was trying to port some glsl shaders with
shady
, but i discovered that vmath doesnt providefract
function. It does providefractional
proc for floats only, and doesnt generate vector variant, so i dont know what is the intended way for its inclusion and parity with glsl. not a big deal, since we havefloor
, but annoying anyway.The text was updated successfully, but these errors were encountered: