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Copy pathhealing_center.tmx
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healing_center.tmx
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="15" height="15" tilewidth="16" tileheight="16" nextobjectid="25">
<tileset firstgid="1" name="floorsandwalls" tilewidth="16" tileheight="16" tilecount="88" columns="11">
<image source="../gfx/tilesets/floorsandwalls.png" width="176" height="128"/>
</tileset>
<tileset firstgid="89" name="furniture" tilewidth="16" tileheight="16" tilecount="72" columns="12">
<image source="../gfx/tilesets/furniture.png" width="192" height="96"/>
</tileset>
<tileset firstgid="161" name="setPiecesTSR" tilewidth="16" tileheight="16" tilecount="1312" columns="41">
<image source="../gfx/tilesets/setPiecesTSR.png" width="671" height="512"/>
</tileset>
<layer name="Tile Layer 1" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBg4wEQGhgFeMjAMSJCBYcCADDyqd+joHQgAAK/YFXw=
</data>
</layer>
<layer name="Tile Layer 2" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBi6gJkCvXwwM1gZGHiBmI8VzWwgn4uFgYGbBbcZd4FyZkB15kh6a1kg4sZAbIJHLz5gToS+WqCdt1kQuJ6VsB5ywBXaGAsGIH9uA+LtLMT5GV3vfSB+QIJeGgURxQAAsc0MbA==
</data>
</layer>
<layer name="Tile Layer 3" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBgF5IJwVtLEkYEODjW4xEfB8AUAYq4BGw==
</data>
</layer>
<layer name="Above player" width="15" height="15">
<data encoding="base64" compression="zlib">
eJxjYBgFAwU2sjAwbELCm1loY89q2hg7CqgEADW4BDo=
</data>
</layer>
<objectgroup color="#ff0000" name="Collision">
<object id="4" type="collision" x="16" y="208" width="208" height="32"/>
<object id="5" type="collision" x="160" y="160" width="32" height="32"/>
<object id="6" type="collision" x="176" y="80" width="32" height="16"/>
<object id="7" type="collision" x="160" y="80" width="16" height="32"/>
<object id="8" type="collision" x="80" y="112" width="80" height="16"/>
<object id="9" type="collision" x="64" y="80" width="16" height="32"/>
<object id="11" type="collision" x="16" y="48" width="208" height="32"/>
<object id="12" type="collision" x="-16" y="64" width="32" height="160"/>
<object id="14" type="collision" x="224" y="64" width="32" height="160"/>
<object id="21" type="collision" x="16" y="144" width="16" height="16">
<properties>
<property name="enter_from" value="right"/>
<property name="exit_to" value="right"/>
</properties>
</object>
</objectgroup>
<objectgroup color="#ffff00" name="Events">
<object id="16" name="Heal Tuxemon" type="event" x="112" y="128" width="16" height="16">
<properties>
<property name="act1" value="set_monster_health ,"/>
<property name="act2" value="set_monster_status ,"/>
<property name="act3" value="dialog Your tuxemon are now at full health!"/>
<property name="cond1" value="is player_at"/>
<property name="cond2" value="is player_facing up"/>
<property name="cond3" value="is button_pressed K_RETURN"/>
</properties>
</object>
<object id="17" name="Go outside" type="event" x="112" y="192" width="16" height="16">
<properties>
<property name="act1" value="transition_teleport map1.tmx,40,4,0.3"/>
<property name="cond1" value="is player_at"/>
<property name="cond2" value="is player_facing down"/>
</properties>
</object>
<object id="18" name="Go upstairs" type="event" x="16" y="144" width="16" height="16">
<properties>
<property name="cond1" value="is player_at"/>
</properties>
</object>
<object id="22" name="Player Spawn" type="event" x="112" y="160" width="16" height="16"/>
</objectgroup>
</map>