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homebrew-spells.xml
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homebrew-spells.xml
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<?xml version="1.0" encoding="utf-8" ?>
<elements>
<info>
<name>Tregolani Homebrew Spells</name>
<description>These are some personal homebrew spells. Currently contains: Jolt, Lance of Faith, Shockbolt, Crushing Breaker, Forked Lightning, Storm Conduit, and Tempest Barrage</description>
<author>Tregolani</author>
<update version="0.2.17">
<file name="homebrew-spells.xml" url="https://raw.githubusercontent.com/tregolani/Treg-DnD-homebrew/master/homebrew-spells.xml" />
</update>
</info>
<!--CANTRIPS-->
<element name="Jolt" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_JOLT">
<supports>Sorcerer, Warlock, Wizard, Artificer, Ranged Spell Attack</supports>
<description>
<p>Static energy surges through your arm as you blast a creature with a jolt of electricity. Make a ranged spell attack against a target within range. On a hit, the target takes 1d8 lightning damage, or 1d12 lightning damage if the target is wearing metal armor or wielding a martial weapon made of metal.</p>
<p class="indent">The spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>
</description>
<setters>
<set name="keywords">lightning</set>
<set name="level">0</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">90 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">false</set>
<set name="materialComponent" />
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<element name="Lance of Faith" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_LANCE_OF_FAITH">
<supports>Cleric, Ranged Spell Attack</supports>
<description>
<p>You conjure a lance of divine energy and hurl it at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 radiant radiant damage (if you are good or neutral) or 1d6 necrotic damage (if you are evil), and the lance embeds itself within the creature. The first time it is hit by a weapon attack made by a creature other than yourself before the start of your next turn, the lance detonates, dealing radiant (or necrotic) damage equal to your spellcasting modifier.</p>
<p class="indent">This spell's damage increases when you reach higher levels. At 5th level, the ranged attack deals an extra 1d6 radiant or necrotic damage to the target, and the detonation damage increases to 1d4 + your spellcasting ability modifier. Both damage rolls increase by 1d6/1d4 at 11th level and 17th level.</p>
</description>
<setters>
<set name="keywords">radiant, necrotic</set>
<set name="level">0</set>
<set name="school">Conjuration</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">30 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">false</set>
<set name="materialComponent" />
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<element name="Shockbolt" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_SHOCKBOLT">
<supports>Sorcerer, Wizard, Artificer, Ranged Spell Attack</supports>
<description>
<p>You charge your fist and launch an arcing bolt of lightning at a creature or object within range. Make a ranged spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage.</p>
<p class="indent">This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>
</description>
<setters>
<set name="keywords">lightning</set>
<set name="level">0</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">60 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">false</set>
<set name="materialComponent" />
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<!--2nd Level-->
<!--
<element name="Freezing Lance" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_FREEZING_LANCE">
<supports>Sorcerer, Wizard</supports>
<description>
<p>You create four floating lances of pure ice and hurl them at targets within range. You can hurl them at one target or several.</p>
<p class="indent">Make a ranged spell attack for each lance. On a hit, the target takes 2d4 cold damage and its speed is reduced by 10 feet until the start of your next turn. A creature can only have its speed reduced once per turn, regardless of how many lances it is hit by.</p>
<p class="indent"><b><i>At Higher Levels. </i></b>When you cast this spell using a spell slot of 3rd level or higher, you create one additional lance for each slot level above 2nd.</p>
</description>
<setters>
<set name="keywords">cold</set>
<set name="level">2</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">90 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">false</set>
<set name="materialComponent"></set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
-->
<!--3rd Level-->
<!--
<element name="Crackling Runes" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_CRACKLING_RUNES">
<supports>Sorcerer, Wizard, Artificer, Fighter (Eldritch Knight)</supports>
<description>
<p>You sheathe yourself in arcane energy, causing six runes, arcing and thrumming with lightning, to appear upon your forearms. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the runes, each causing a bolt of lightning to blast out from your hand in a line 100 feet long and 5 feet wide in a direction you choose. The first two creatures within the line must make a Dexterity saving throw, taking 3d4 lightning damage on a failed save, or half as much damage on a successful one. Each bolt can only affect a maximum of two creatures. Once all of the runes have been expended, the spell ends.</p>
<p class="indent"><b><i>At Higher Levels. </i></b>When you cast this spell using a spell slot of 4th level or higher, the number of runes created increases by two for each slot level above 3rd.</p>
</description>
<setters>
<set name="keywords">lightning</set>
<set name="level">3</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Concentration, up to 10 minutes</set>
<set name="range">Self</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a runed-covered metallic sphere</set>
<set name="isConcentration">true</set>
<set name="isRitual">false</set>
</setters>
</element>
-->
<!--4th Level-->
<!--
<element name="Sonic Boom" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_SONIC_BOOM">
<supports>Druid, Sorcerer, Wizard</supports>
<description>
<p>You point at a location within range, and a glowing 1-foot-diameter ball of whirling wind appears there and explodes in a 20-foot-radius sphere, emitting a thunderous boom which can be heard up to 1 mile away. Each creature in the area takes 6d4 thunder damage and must make a Strength saving throw. On a failed save, a creature is knocked prone. Any creature in half or three-quarters cover from the center of the explosion takes half as much damage and does not need to make a Strength saving throw.</p>
<p class="indent"><b><i>At Higher Levels. </i></b>When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d4 for each slot level above 4th.</p>
</description>
<setters>
<set name="keywords">thunder</set>
<set name="level">4</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">150 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a smooth stone and a silken fan</set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
-->
<element name="Crushing Breaker" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_CRUSHING_BREAKER">
<supports>Cleric, Druid, Sorcerer, Spell Saving Throw</supports>
<description>
<p>A great wave of salt water bursts from the ground beneath your feet. Each creature in a 30-foot cube originating from you must make a Strength saving throw. On a failed save, a creature takes 4d10 bludgeoning damage and is pushed 15 feet away from you. On a successful save, the creature takes half as much damage and is not pushed away.</p>
<p class="indent">Along with the wave, you conjure the spirit of a great shark or other powerful sea creature. Choose one creature that failed its saving throw as the spirit's prey. That target takes an extra 2d10 piercing damage and is restrained by the spirit's jaws or claws for 1 minute. A target restrained in this way can use its action to make a Strength check against your spell save DC. On a success, it frees itself and the spirit disappears.</p>
<p class="indent"><b><i>At Higher Levels.</i></b> When you cast this spell using a spell slot of 5th or higher, the damage of the wave and spirit each increase by 1d10 for each slot level above 4th.</p>
</description>
<setters>
<set name="keywords">bludgeoning, piercing</set>
<set name="level">4</set>
<set name="school">Conjuration</set>
<set name="time">1 action</set>
<set name="duration">1 minute</set>
<set name="range">Self (30-foot cube)</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a shark's tooth</set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<!-- <element name="Glacial Snap" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_GLACIAL_SNAP">
<supports>Sorcerer, Wizard, Druid, Spell Saving Throw</supports>
<description>
<p>You point at a location within range, and a glowing 1-foot shard of jagged ice streaks there and explodes in a 20-foot radius sphere. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 cold damage and another 5d4 cold damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.</p>
<p class="indent"><b><i>At Higher Levels. </i></b>When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th.</p>
</description>
<setters>
<set name="keywords">cold</set>
<set name="level">4</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">150 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a palm-sized hailstone</set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<element name="Tempest Wall" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_TEMPEST_WALL">
<supports>Druid, Sorcerer, Wizard, Spell Saving Throw</supports>
<description>
<p>You create a wall of sheet lightning on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot think, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot think. The wall is opaque and lasts for the duration.</p>
<p class="indent">When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 lightning damage, or half as much damage on a successful save.</p>
<p class="indent">One side of the wall, selected by you when you cast this spell, deals 5d8 lightning damage to each creature that ends its turn within 10 feet of that side or inside the wall as bolts of lightning leap out towards it. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.</p>
<p class="indent"><b><i>At Higher Levels.</i></b> When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.</p>
</description>
<setters>
<set name="keywords">lightning</set>
<set name="level">4</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Concentration, up to 1 minute</set>
<set name="range">120 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a glass bowl and a small metal sphere</set>
<set name="isConcentration">true</set>
<set name="isRitual">false</set>
</setters>
</element>-->
<!-- 5th Level -->
<element name="Forked Lightning" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_FORKED_LIGHTNING">
<supports>Sorcerer, Wizard, Spell Saving Throw</supports>
<description>
<p>You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.</p>
<p class="indent">A target must make a Dexterity saving throw. The target takes 8d8 lightning damage on a failed save, or half as much damage on a successful one.</p>
<p class="indent"><b><i>At Higher Levels.</i></b> When you cast this spell using a spell slot of 6th level or higher, you can choose one of the following for each level above 5th: the damage increases by 2d8 or one additional bolt leaps from the first target to another target.</p>
</description>
<setters>
<set name="keywords">lightning</set>
<set name="level">5</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">150 feet</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a bit of fur, a piece of amber, glass, or crystal rod, and three silver pins</set>
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<!-- 6th Level -->
<element name="Storm Conduit" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_STORM_CONDUIT">
<supports>Druid, Sorcerer, Wizard, Spell Saving Throw</supports>
<description>
<p>A scintillating cascade of lightning flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 6d8 lightning damage and is blinded until the start of your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Creatures wearing metal armor or carrying metal weapons have disadvantage on this saving throw.</p>
<p class="indent">You can create a new blast of lightning as your action on any turn until the spell ends.</p>
<p class="indent">For the duration, your body crackles violently with the power of a condensed storm. You shed bright light in a 15-foot radius and dim light for an additional 15 feet, and any creature within 15ft of you has disadvantage on Wisdom (Perception) check to see or listen. In addition, any creature that touches you or hits you with a melee attack takes 2d8 lightning damage.</p>
<p class="indent"><b><i>At Higher Levels.</i></b> When you cast this spell using a spell slot of 7th level or higher, the damage of both the blast and the contact retaliation increase by 1d8 for each slot level above 6th.</p>
</description>
<setters>
<set name="keywords">lightning</set>
<set name="level">6</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Concentration, up to 1 minute</set>
<set name="range">Self (60-foot line)</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">true</set>
<set name="materialComponent">a chunk of fulgurite</set>
<set name="isConcentration">true</set>
<set name="isRitual">false</set>
</setters>
</element>
<!-- 7th Level -->
<!-- 8th Level -->
<!-- 9th Level -->
<element name="Tempest Barrage" type="Spell" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_SPELL_TEMPEST_BARRAGE">
<supports>Druid, Sorcerer, Wizard, Spell Saving Throw</supports>
<description>
<p>A churning storm front forms, centered on a point within range and expanding in a half-mile radius. With a deafening crack of thunder, a barrage of lightning bolts streak down and explode upon the ground at six different points you can see beneath the cloud front. Each creature in a 30-foot radius sphere centered on each impact point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 15d6 lightning damage and 15d6 thunder damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one impact is affected only once.</p>
<p class="indent">A creature that takes 45 or more damage from the spell is <i>deafened</i> and <i>shocked</i> for 1 minute. A creature that takes 90 or more damage is also <i>dazed</i> for 1 minute. A creature suffering any of these conditions due to this spell may make a Constitution saving throw at the end of each of its turns, ending them all on a success.</p>
<p class="indent">The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.</p>
<p class="indent"><b><i>At Higher Levels.</i></b> When you cast this spell using a spell slot of 10th level or higher, the number of bolts increases by one for each slot level above 9th.</p>
<div class="reference">
<div element="ID_TREGOLANI_HB_CONDITION_SHOCKED" />
<div element="ID_TREGOLANI_HB_CONDITION_DAZED" />
</div>
</description>
<setters>
<set name="keywords">lightning, thunder</set>
<set name="level">9</set>
<set name="school">Evocation</set>
<set name="time">1 action</set>
<set name="duration">Instantaneous</set>
<set name="range">1 mile</set>
<set name="hasVerbalComponent">true</set>
<set name="hasSomaticComponent">true</set>
<set name="hasMaterialComponent">false</set>
<set name="materialComponent" />
<set name="isConcentration">false</set>
<set name="isRitual">false</set>
</setters>
</element>
<!-- Conditions -->
<element name="Shocked" type="Condition" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_CONDITION_SHOCKED">
<description>
<p>A <i>shocked</i> creature cannot take reactions and has disadvantage on Dexterity checks and saving throws.</p>
</description>
</element>
<element name="Dazed" type="Condition" source="Tregolani Homebrew Collection" id="ID_TREGOLANI_HB_CONDITION_DAZED">
<description>
<p>A <i>dazed</i> creature cannot take reactions or bonus actions, and can only move or take one action on its turn, not both.</p>
</description>
</element>
</elements>