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appveyor.yml
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# Build and check LPub3D x86 and x86_64 architectures unsing Qt/MinGW/VS2017 platforms
# Trevor SANDY <trevor.sandy@gmail.com>
# Last Update: July 03, 2021
# Copyright (C) 2017 - 2023 by Trevor SANDY
#
version: 'LPub3D-AV-Build-{build}'
clone_folder: c:\projects\lpub3d
# Skip automatic cloning because we want to restore cached items in the clone directory first
clone_script: echo skip
# We're caching:
# LDraw parts library - used for testing renderers
# Built renderers - LDGLite, LDView, and LPub3D-Trace (POV-Ray)
cache:
- '$(APPVEYOR_BUILD_FOLDER)\LDraw'
- '$(APPVEYOR_BUILD_FOLDER)\LDrawLibs'
- '$(APPVEYOR_BUILD_FOLDER)\$(LP3D_3RD_DIST_DIR)'
#shallow_clone: true
image: Visual Studio 2019
skip_commits:
files:
- mainApp\linuxfiledistro.pri
- mainApp\macosfiledistro.pri
- builds\linux\
- builds\macx\
- builds\check\build_check.sh
- builds\utilities\mesa\
- builds\utilities\ci\travis\
- builds\utilities\dmg-utils\
- builds\utilities\crete-dmg
- builds\utilities\CreateRenderers.sh
- builds\utilities\update-config-files.sh
- .travis.yml
configuration: release
matrix:
fast_finish: true
# The following variables can be set to true from
# AppVeyor Site->Project->Settings->Environment Variables
# LP3D_COMPILE_SOURCE_VAR ; compile source
# LP3D_SKIP_APPVEYOR_VAR ; skip AppVeyor build
# LP3D_BUILD_PKG_VAR ; trigger package build
# LP3D_TEST_SF_DEPLOY_VAR ; deploy SourceForge
# LP3D_SKIP_SF_DEPLOY_VAR ; skip SourceForge deploy
# LP3D_SKIP_SHA_GEN_VAR ; skip sha512 file generation
# LP3D_CLEAR_AVCACHE_VAR ; delete cache
# LP3D_CONTINUOUS_BUILD_VAR ; continuous, maintenance build - use if SKIP TRAVIS is true
# LP3D_BUILD_RENDERERS_VAR ; build specified renderer(s) in compile only configuration
# LP3D_BUILD_LDGLITE_VAR ; rebuild LDGLite
# LP3D_BUILD_LDVIEW_VAR ; rebuild LDView
# LP3D_BUILD_POVRAY_VAR ; rebuild LPub3D-Trace (POV-Ray)
# LP3D_UPDATE_LDRAW_LIBS_VAR ; update cached LDraw libraries valid values are: true(all) | official | unofficial | tente | vexiq
#
# Set LP3D_COMPILE_SOURCE_VAR to enable LP3D_COMPILE_SOURCE (compile source only)
#
environment:
LP3D_PACKAGE: LPub3D
LP3D_GIT_DEPTH: 150000
LP3D_PACKAGE_PATH: builds\windows\$(configuration)
LP3D_3RD_DIST_DIR: lpub3d_windows_3rdparty
LP3D_DIST_DIR_PATH: $(APPVEYOR_BUILD_FOLDER)\$(LP3D_3RD_DIST_DIR)
LP3D_SECURE_DIR: builds\utilities\ci\secure
LP3D_RELEASE_DESCRIPTION: "LPub3D - An LDraw™ editor for LEGO® style digital building instructions."
SECURE_AV_SECRET:
secure: nQtdZL7czHUCbI5HicAKEwLHmW88oGm9Y55LPalj8L4=
SECURE_SF_SECRET:
secure: XI0RaM1evReXbTW1n9EqL/AaPIgK21OkxnAkJYjy7CQ=
SECURE_SF_SALT:
secure: WFahv44bG+N4QH1SmOVEeUhClstmo1lrFRVNdyw9rnwArzi3O3MLolqXsYrE/PC5W4BtSV41uBrOZIrzNel4GA==
# Build package if commit message contains [build pkg]
# Parse the commit message for 3rd party build override
# As 3rd party items are not expected to change often
# We cache them to speed up the build. If/when it is necessary
# to build one of the items, we signal with 1 in the commit message
# The format is [build pkg 1 1 1] to build all 3rd party itmes.
# The first position is LDGlite, the second is LDView and the
# third is LPub3D_Trace (POV-Ray). Alternatively you may choose
# to build only one of the items in which case the settings would
# be ...1 0 0 to only build the LDGlite.
# Deploy package if pushed tag exists and has a valid format (vN.N.N[_A])
# Automatically deploy to GitHub Release and Sourceforge.net.
# Skip Sourceforge.net if git annotation contains [skip sfr]
init:
- ps: cmd.exe /c %windir%\system32\tzutil.exe /s "Central Europe Standard Time"
- ps: write-host "Building ${env:LP3D_PACKAGE} x86 and x86_64 architectures..."
- ps: |
If ($env:LP3D_SKIP_APPVEYOR_VAR -eq "true") {
write-host "Skip Appveyor build detected in environment variable."
Exit-AppveyorBuild
}
- ps: write-host "Windows Version:" (Get-ItemProperty -Path c:\windows\system32\hal.dll).VersionInfo.FileVersion
- ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
- ps: |
If ($env:LP3D_TEST_SF_DEPLOY_VAR -eq "true") {
write-host "Test Sourceforge deploy detected."
}
- ps: |
If ($env:APPVEYOR_REPO_COMMIT_MESSAGE.ToLower() -Like "*build pkg*") {
write-host "[build pkg] detected in commit message."
$env:LP3D_BUILD_PKG = "yes"
}
- ps: |
If ($env:LP3D_BUILD_PKG_VAR -eq "true") {
write-host "'Build package' detected in environment variable."
$env:LP3D_BUILD_PKG = "yes"
$env:LP3D_CONTINUOUS_BUILD_PKG = "false"
}
- ps: |
If ($env:LP3D_COMPILE_SOURCE_VAR -eq "true") {
write-host "'Compile source' detected in environment variable."
$env:LP3D_COMPILE_SOURCE = "true"
$env:LP3D_BUILD_PKG = "false"
$env:LP3D_CONTINUOUS_BUILD_PKG = "false"
}
- ps: |
If ($env:LP3D_UPDATE_LDRAW_LIBS_VAR) {
write-host "'Update LDraw libraries equal $env:LP3D_UPDATE_LDRAW_LIBS_VAR' detected in environment variable."
}
- ps: |
If (($env:APPVEYOR_REPO_TAG -eq "true") -And ($env:LP3D_COMPILE_SOURCE -ne "true")) {
If ([regex]::Match($env:APPVEYOR_REPO_TAG_NAME, '^continuous$').Success) {
If ($env:APPVEYOR_PROJECT_NAME -eq "lpub3d") {
write-host "Release tag '$env:APPVEYOR_REPO_TAG_NAME' detected."
} Else {
write-host "Pre-release tag '$env:APPVEYOR_REPO_TAG_NAME' detected."
}
$env:LP3D_BUILD_PKG = "yes"
$env:LP3D_DEPLOY_PKG = "false"
$env:LP3D_CONTINUOUS_BUILD_PKG = "true"
} ElseIf ([regex]::Match($env:APPVEYOR_REPO_TAG_NAME, '^(?!$)(?:v[0-9]+\.[0-9]+\.[0-9]+_?[^\W]*)?$').Success) {
write-host "Deploy tag $env:APPVEYOR_REPO_TAG_NAME detected."
$env:LP3D_BUILD_PKG = "yes"
$env:LP3D_DEPLOY_PKG = "true"
$env:LP3D_CONTINUOUS_BUILD_PKG = "false"
} Else {
write-host "WARNING - Tag $env:APPVEYOR_REPO_TAG_NAME detected but is not a valid Deploy Tag. Deploy ingored."
}
} Else {
$env:LP3D_DEPLOY_PKG = "false"
}
- ps: |
If ($env:LP3D_CONTINUOUS_BUILD_VAR -eq "true") {
write-host "Force Continuous Build, used if SKIP TRAVIS, detected in environment variable." -ForegroundColor Magenta
$env:APPVEYOR_REPO_TAG_NAME = "continuous"
$env:LP3D_BUILD_PKG = "yes"
$env:LP3D_DEPLOY_PKG = "false"
$env:LP3D_CONTINUOUS_BUILD_PKG = "true"
}
- ps: |
If ($env:LP3D_BUILD_PKG -ne "yes" -And $env:LP3D_COMPILE_SOURCE_VAR -ne "true") {
write-host "No positive build directive received. Build will exit."
Exit-AppveyorBuild
}
- ps: |
If ($env:LP3D_BUILD_PKG -eq "yes") {
If ($env:APPVEYOR_REPO_COMMIT_MESSAGE -Match '[^\S]\s?([0-1]?\s?[0-1]?\s?[0-1]?)\].*$') {
$env:LP3D_BUILD_LDGLITE = $matches[1].substring(0,1)
$env:LP3D_BUILD_LDVIEW = $matches[1].substring(2,1)
$env:LP3D_BUILD_POVRAY = $matches[1].substring(4,1)
}
If ($env:LP3D_BUILD_LDGLITE -eq "1") {
write-host "'Build LDGLite' detected."
}
If ($env:LP3D_BUILD_LDVIEW -eq "1") {
write-host "'Build LDView' detected."
}
If ($env:LP3D_BUILD_POVRAY -eq "1") {
write-host "'LPub3D-Trace' detected."
}
}
- ps: |
If ($env:LP3D_BUILD_LDGLITE_VAR -eq "true") {
write-host "'Build LDGLite' detected in environment variable."
$env:LP3D_BUILD_LDGLITE = "1"
}
- ps: |
If ($env:LP3D_BUILD_LDVIEW_VAR -eq "true") {
write-host "'Build LDView' detected in environment variable."
$env:LP3D_BUILD_LDVIEW = "1"
}
- ps: |
If ($env:LP3D_BUILD_POVRAY_VAR -eq "true") {
write-host "'Build LPub3D-Trace' detected in environment variable."
$env:LP3D_BUILD_POVRAY = "1"
}
- ps: |
If ($env:LP3D_BUILD_LDGLITE -eq "1") {
$env:LP3D_LDGLITE = "${env:LP3D_DIST_DIR_PATH}\ldglite-1.3"
}
- ps: |
If ($env:LP3D_BUILD_LDVIEW -eq "1") {
$env:LP3D_LDVIEW = "${env:LP3D_DIST_DIR_PATH}\ldview-4.5"
}
- ps: |
If ($env:LP3D_BUILD_POVRAY -eq "1") {
$env:LP3D_POVRAY = "${env:LP3D_DIST_DIR_PATH}\lpub3d_trace_cui-3.8"
}
- ps: |
If (($env:APPVEYOR_REPO_COMMIT_MESSAGE.ToLower().Contains("[clear avcache]")) -or ($env:LP3D_CLEAR_AVCACHE_VAR -eq "true")) {
If ($env:LP3D_CLEAR_AVCACHE_VAR -eq "true") {
write-host "Clear AppVeyor cache detected."
} else {
write-host "[clear avcache] detected."
}
$env:APPVEYOR_CACHE_SKIP_RESTORE = "true"
$apiUrl = 'https://ci.appveyor.com/api'
$accountName = $env:APPVEYOR_ACCOUNT_NAME
$projectSlug = $env:APPVEYOR_PROJECT_SLUG
$token = $env:SECURE_AV_SECRET
$headers = @{}
$headers['Authorization'] = "Bearer $token"
$headers["Content-type"] = "application/json"
Invoke-RestMethod -Uri "$apiUrl/projects/$accountName/$projectSlug/buildcache" -Headers $headers -Method DELETE
Write-Output "Build cache cleared."
}
- ps: $env:LP3D_RELEASE_LABEL = ("LPub3D " + ([TimeZoneInfo]::ConvertTimeBySystemTimeZoneId([DateTime]::UtcNow, "Central European Standard Time").ToString('dd.MM.yyyy')))
- ps: Get-ChildItem Env:LP3D_* | Sort-Object name
# Fetch the commit that triggered the AppVeyor build.
# We don't use git clone because the 'clone_directory' is not empty (restored cached components were added in previous steps) - so the
# git clone command will fail. Instead we use fetch and checkout to pretty much replicate the same behaviour as the default git clone.
# This includes setting the clone depth, and fetching the last commit and previous tags. We also manage 3rd party items cache -
# deleting a component will trigger a new build. Lastly, we replace MSYS2 to work around the 'pacman -S openssh rsync' abnormal end on
# the VS2015 image, see https://help.appveyor.com/discussions/problems/28463-build-fail-pacman-s-openssh-rsync-command-exited-with-code-1.
install:
- cmd: git config --global core.autocrlf true
- cmd: git init %APPVEYOR_BUILD_FOLDER%
- cmd: cd %APPVEYOR_BUILD_FOLDER%
- cmd: git remote add origin https://github.com/%APPVEYOR_REPO_NAME%.git
- cmd: git fetch -qfup --depth=%LP3D_GIT_DEPTH% origin +%APPVEYOR_REPO_BRANCH% +refs/tags/*:refs/tags/*
- cmd: git checkout -qf %APPVEYOR_REPO_COMMIT%
- cmd: bash -lc "if test \"$LP3D_BUILD_LDGLITE\" = \"1\" && test -d \"$LP3D_LDGLITE\"; then rm -rf $LP3D_LDGLITE; if ! test -d \"$LP3D_LDGLITE\"; then echo cached $LP3D_LDGLITE deleted; fi; fi"
- cmd: bash -lc "if test \"$LP3D_BUILD_LDVIEW\" = \"1\" && test -d \"$LP3D_LDVIEW\"; then rm -rf $LP3D_LDVIEW; if ! test -d \"$LP3D_LDVIEW\"; then echo cached $LP3D_LDVIEW deleted; fi; fi"
- cmd: bash -lc "if test \"$LP3D_BUILD_POVRAY\" = \"1\" && test -d \"$LP3D_POVRAY\"; then rm -rf $LP3D_POVRAY; if ! test -d \"$LP3D_POVRAY\"; then echo cached $LP3D_POVRAY deleted; fi; fi"
- ps: |
If ($env:APPVEYOR_BUILD_WORKER_IMAGE -eq "Visual Studio 2019") {
cmd.exe /c C:\msys64\usr\bin\bash -lc "pacman -S --needed --noconfirm openssh rsync > InstallSecureTransfer.log 2>&1"
} ElseIf ($env:APPVEYOR_BUILD_WORKER_IMAGE -eq "Visual Studio 2015") {
write-host "Download MSYS2 install script..." -NoNewline
$scriptUrl = "https://github.com/trevorsandy/lpub3d_libs/releases/download/v1.0.1/install_msys64.ps1"
$msys2InstallScript = "$($env:TEMP)\install_msys64.ps1"
(New-Object Net.WebClient).DownloadFile($scriptUrl, $msys2InstallScript)
write-host " - OK" -ForegroundColor Green
.$msys2InstallScript
}
# There are 3 modes of execution 1. build the full package or 2. compile the source and 3 build the renderers.
# The only difference in the script below is the '-ins[tall 3rd party renderers] flag present under build'
build_script:
- ps: |
write-host " Distribution Directory.........[$env:LP3D_PACKAGE_PATH]"
write-host " Working Directory..............[$PWD]"
If ($env:LP3D_BUILD_PKG -eq "yes") {
cmd.exe /c builds\windows\AutoBuild.bat -all -3rd -ins -chk 2`>`&1
$env:LP3D_ARTEFACT_ITEM_COUNT = (Get-ChildItem -Path $env:LP3D_PACKAGE_PATH -Recurse).count
write-host "`n Build Archive Asset Count...[$env:LP3D_ARTEFACT_ITEM_COUNT]"
} ElseIf ($env:LP3D_COMPILE_SOURCE -eq "true") {
cmd.exe /c builds\windows\AutoBuild.bat -all -3rd -chk 2`>`&1
} ElseIf ($env:LP3D_BUILD_RENDERERS_VAR -eq "true") {
cmd.exe /c builds\windows\AutoBuild.bat -all -ren 2`>`&1
}
test: off
# If build (vs. compile source) option selected, we execute the packaging script which creates
# an NSIS executable from the built artefacts. Next all assets and pushed to AppVeyor 'Artifacts'.
# The last step here is to deploy to Sourceforge if deploy tag is present, valid and does not
# indicate 'skip sfr'. For SF deploy, I use a custom bash 'script provider' because this approach
# offers more granularity and can be reused between AppVeyor and Travis - so write-once, run any.
# On Appveyor, I use MinGW's bash to process release SHAs and OpenSSH and rsync to process the
# file transfer to Sourceforge.net
after_build:
- ps: |
If ($env:LP3D_BUILD_PKG -eq "yes" -And [int]$env:LP3D_ARTEFACT_ITEM_COUNT -gt 350) {
cmd.exe /c builds\windows\CreateExePkg.bat 2`>`&1
builds\utilities\ci\set_ps_vars.ps1
Get-ChildItem Env:* -Include ("LP3D_BUILD_*","LP3D_VERSION*","LP3D_APP_*", "LP3D_DOWNLOAD_*") | Sort-Object name
write-host "`n"
If (${env:LP3D_UPDATE_ASSETS}) {
$root = Resolve-Path .\${env:LP3D_UPDATE_ASSETS}; [IO.Directory]::GetFiles($root.Path, '*.*', 'AllDirectories') | % { Push-AppveyorArtifact $_ -FileName $_.Substring($root.Path.Length + 1) -DeploymentName ${env:LP3D_PACKAGE}-update-package }
} Else {
Write-Error -Message "env var LP3D_UPDATE_ASSETS is null." -ErrorAction Stop
}
If (${env:LP3D_DOWNLOAD_ASSETS}) {
$root = Resolve-Path .\${env:LP3D_DOWNLOAD_ASSETS};
If ($env:LP3D_SKIP_SHA_GEN_VAR -ne "true") {
[IO.Directory]::GetFiles($root.Path, '*.*', 'AllDirectories') | % {
$AssetExtension = [System.IO.Path]::GetExtension("$_")
If ($AssetExtension -eq ".zip" -or $AssetExtension -eq ".exe") {
$Asset = [System.IO.Path]::GetFileName("$_")
$AssetPath = [System.IO.Path]::GetDirectoryName("$_")
$AssetPathPosix = $AssetPath.substring(0,1).tolower()+$AssetPath.substring(1).replace(":","").replace("\","/")
write-host "`n Creating Hash File: ${Asset}.sha512..." -NoNewline
C:\msys64\usr\bin\bash -lc "cd /$AssetPathPosix && sha512sum $Asset > ${Asset}.sha512 2>&1"
write-host " - OK" -ForegroundColor Green
}
}
write-host "`n"
}
[IO.Directory]::GetFiles($root.Path, '*.*', 'AllDirectories') | % { Push-AppveyorArtifact $_ -FileName $_.Substring($root.Path.Length + 1) -DeploymentName ${env:LP3D_PACKAGE}-download-package }
} Else {
Write-Error -Message "env var LP3D_DOWNLOAD_ASSETS is null." -ErrorAction Stop
}
If (${env:LP3D_RUNLOG_ASSETS}) {
If (${env:LP3D_MSYS2_INSTALL_LOG}) {
Copy-Item "${env:LP3D_MSYS2_INSTALL_LOG}" -Destination "${env:LP3D_RUNLOG_ASSETS}"
}
$root = Resolve-Path .\${env:LP3D_RUNLOG_ASSETS}; [IO.Directory]::GetFiles($root.Path, '*.*', 'AllDirectories') | % { Push-AppveyorArtifact $_ -FileName $_.Substring($root.Path.Length + 1) -DeploymentName ${env:LP3D_PACKAGE}-runlog-package }
} Else {
Write-Error -Message "env var LP3D_RUNLOG_ASSETS is null." -ErrorAction Continue
}
If (($env:LP3D_DEPLOY_PKG -eq "true") -or ($env:LP3D_CONTINUOUS_BUILD_PKG -eq "true" -and $env:APPVEYOR_PROJECT_NAME -eq "lpub3d") -or ($env:LP3D_TEST_SF_DEPLOY_VAR -eq "true")) {
write-host "`n"
If (((git tag -l -n $env:APPVEYOR_REPO_TAG_NAME) -NotLike "*skip sfr*") -and ($env:LP3D_SKIP_SF_DEPLOY_VAR -ne "true")) {
iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
cmd.exe /c appveyor-tools\secure-file -decrypt %LP3D_SECURE_DIR%\.sfdeploy_appveyor_rsa.enc -secret %SECURE_SF_SECRET% -salt %SECURE_SF_SALT%
C:\msys64\usr\bin\bash -lc 'cd $APPVEYOR_BUILD_FOLDER && chmod +x builds/utilities/ci/sfdeploy.sh && ./builds/utilities/ci/sfdeploy.sh 2>&1'
} Else {
If ((git tag -l -n $env:APPVEYOR_REPO_TAG_NAME) -ne "") {
write-host "Skip Sourceforge deploy detected - ["(git tag -l -n $env:APPVEYOR_REPO_TAG_NAME).Replace($env:APPVEYOR_REPO_TAG_NAME,"").Trim()"]."
} Else {
write-host "Skip Sourceforge deploy detected."
}
}
}
If ($env:LP3D_CONTINUOUS_BUILD_PKG -eq "true") {
If ($env:APPVEYOR_PROJECT_NAME -eq "lpub3d") {
$env:LP3D_RELEASE_LABEL = "Continuous Build $env:LP3D_VER_BUILD (r$env:LP3D_VER_REVISION)"
} ElseIf ($env:APPVEYOR_PROJECT_NAME -eq "lpub3dnext") {
$env:LP3D_RELEASE_LABEL = "Continuous Next Build $env:LP3D_VER_BUILD (r$env:LP3D_VER_REVISION)"
$env:LP3D_RELEASE_DESCRIPTION = "$env:LP3D_PACKAGE - Next Release"
} Else {
$env:LP3D_RELEASE_LABEL = "Continuous DevOps Build $env:LP3D_VER_BUILD (r$env:LP3D_VER_REVISION)"
$env:LP3D_RELEASE_DESCRIPTION = "$env:LP3D_PACKAGE - Development Release"
}
}
} ElseIf ($env:LP3D_BUILD_PKG -eq "yes") {
Write-Error -Message "`n Minimum asset count [$env:LP3D_ARTEFACT_ITEM_COUNT]/350 was not met. Ensure required assets are available." -ErrorAction Stop
}
# Nothing special here, just the standard GitHub providers
deploy:
- provider: GitHub
tag: $(APPVEYOR_REPO_TAG_NAME)
repository: trevorsandy/lpub3d
description: $(LP3D_RELEASE_DESCRIPTION)
auth_token:
secure: rnf4qpF81ISjm8q13OgkAaoKZReXpjODhU9fbGFMhMydHrda1ezLubGXRU9OKGu4
release: $(LP3D_RELEASE_LABEL)
artifact: $(LP3D_PACKAGE)-download-package
prerelease: false
force_update: true
on:
branch: $(APPVEYOR_REPO_BRANCH)
lp3d_deploy_pkg: true
appveyor_project_name: lpub3d
- provider: GitHub
tag: $(APPVEYOR_REPO_TAG_NAME)
repository: trevorsandy/lpub3d
description: 'Commit: $(APPVEYOR_REPO_COMMIT_MESSAGE)'
auth_token:
secure: rnf4qpF81ISjm8q13OgkAaoKZReXpjODhU9fbGFMhMydHrda1ezLubGXRU9OKGu4
release: $(LP3D_RELEASE_LABEL)
artifact: $(LP3D_PACKAGE)-download-package
prerelease: true
force_update: true
on:
branch: $(APPVEYOR_REPO_BRANCH)
lp3d_continuous_build_pkg: true