- There are three buttons for attacks which can be configured in the button config menu. These will be referred to as
p
k
ands
. They have different forms if you are standing, crouching, or in the air - Certain attacks can be cancelled into eachother on landed hits. Experiment to find out, eventually I'll write it down.
- Hold the direction opposite the opponent to block.
- Hold down to crouch
- Hold down+back to crouch block. Some aerial attacks must be blocked while standing, some low attacks must be blocked while crouching
- Press up to jump, press again to double jump. Adding a direction will cause you to jump in that direction
- Double tap a direction to dash, in the air to airdash
- Press down then immediately up to super jump
- Press
ks
plus forward or back to quickly throw the opponent, which cannot be blocked. Can be done in the air against aerial attacks
See https://www.dustloop.com/w/Notation for info on notation
A well rounded "shoto" with ranged attacks, close attacks, and strong defensive tools
6k
: a grab invulnerable, forward moving kick6p
: a head invulnerable, uppercut punchdash + s
: a fast overhead launching attacksj.6s
: the same as above, executed from the air236p
: HADOUKEN623s
: A briefly invulnerable anti-air reversal63214k
: A fast charge into a slice. Hold4
to move past the opponent and hit them from behind63214[s]
: Holdings
allows you to charge up a powerful version of the above, which can be cancelled into any normal attack or jump on landing a hit236236s (with at least half SIMP)
: An invulnerable, super powerful double slash
A longer ranged fighter, with huge swings, two fireballs, and traps
3k
: An upper body invulnerable anti air kick6k
: A slow overhead kick6s
: A slower and not invulnerable but further reaching and more rewarding anti airj.2s
: A diving slash236p
: A fireball travelling across the ground236k
: A fireball that travels in an arc in the air236s
: Feints a fireball63214s
: A long range huge fire attackj.214s
: Creates a wormhole that sucks in the opponent if nearby623p (with at least half SIMP)
: A big invulnerable rising "dragon punch"632146s (with at least half SIMP)
: Powers up active wormholes, pulling in the opponent wherever they are
Relies heavily on summoning snails, which unlock powerful offensive damage and mixups
6p
: An upper body invincible anti air6k
: An overhead body slam214k
: Summon a snailj.214k
: An evasive aerial snail summon63214[s]
: Enter SNAIL COMMAND STANCE
- Keep holding
s
to remain in stance. Press4
and6
to move around slowly 41236p
: Throw your cellphone, causes you to exit stance2p
: Send a summoned snail to do a double attack2k
: Send a snail to do a jumping overhead attack[pk]
: Will ride any snails that pass by, creating a fast moving invulnerable attack[8pk]
: Similar to the above, but homes in on airborne opponents with an unblockable grab