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Retreat rule not always implemented correctly #1270
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The transport one could be fixed by moving the position of the test for transport are removed to the end of the combat - before the retreat option is presented. Similar treatment for AAA. |
The sub one would be fixed by making the sub auto submerge before asking them if they want to submerge. at the moment you are asked if you want to submerge and if you don't, the auto submerge happens anyway. Pretty stupid. |
Thank you, @simon33-2 for working on this! |
Don't thank me yet. The change hasn't been merged! |
I see #1646 is merged, @simon33-2 thank you! Question: is this issue closed or are there any loose ends that should still be tracked? |
The third scenario of a sub against only air still needs resolution although this requires an incompatible release to fix the order in MustFightBattle, unless we come up with a dodgy work around. |
@simon33-2 @DanVanAtta |
Bummer! I'll look at that over the weekend. |
Thank you, @simon33-2 While there, please look at another scenario, too: Here a German cruiser and transport attack a Russian cruiser and transport.
TripleA does not offer the retreat option. |
That rule is a bit daft isn't it? If a transport is in an attack, it's either doing an amphibious assault or started in a hostile sea zone. In either case, I don't see why you should have the option to retreat. Is it the same in other variants? |
@panther2 what platform do you use? Windows, is it 32 or 64 bit? I have a fix for test3 - was using the defense power. |
I've tested your test4 scenario in versions back to 1.8 and this scenario has never been implemented as per the rulebook. I can't get excited about it. |
Thank you @simon33-2 . I confirm that the test3 scenario is resolved correctly now. Concerning the test4-scenario:
Yes, at least in v3, v4, v5, v6 and Europe 1940, Pacific 1940 and Global 1940. In older versions Transports defended at 1 so that scenario could not occur. |
Anyway, this issue is different from the initial one (retreat options were incorrectly offered), so I am closing this issue and open a new one for the new scenario (here a retreat option is incorrectly not offered). |
Originally reported in:
triplea-maps/world_war_ii_global#12
TripleA should not offer the attacker's option to retreat, if after a round of combat:
If these scenarios occur, the battle is over:
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