Add useful functions that can be used at ES5 and above into WSH (Windows Script Host). These functions are, for example, Array.forEach, JSON.parse and String.trim, etc.
WshModeJs
└─ WshZLIB
└─ WshNet
└─ WshChildProcess
└─ WshProcess
└─ WshFileSystem
└─ WshOS
└─ WshPath
└─ WshUtil
└─ WshPolyfill - This repository
The upper layer module can use all the functions of the lower layer module.
Works on JScript in Windows.
(1) Create a directory of your WSH project.
D:\> mkdir MyWshProject
D:\> cd MyWshProject
(2) Download this ZIP and unzip or Use the following git
command.
> git clone https://github.com/tuckn/WshPolyfill.git ./WshModules/WshPolyfill
or
> git submodule add https://github.com/tuckn/WshPolyfill.git ./WshModules/WshPolyfill
(3) Create your JScript (.js) file. For Example,
D:\MyWshProject\
├─ MyScript.js <- Your JScript code will be written in this.
└─ WshModules\
└─ WshPolyfill\
└─ dist\
└─ bundle.js
I recommend JScript (.js) file encoding to be UTF-8 [BOM, CRLF].
(4) Create your WSF packaging scripts file (.wsf).
D:\MyWshProject\
├─ Run.wsf <- WSH entry file
├─ MyScript.js
└─ WshModules\
└─ WshPolyfill\
└─ dist\
└─ bundle.js
And you should include .../dist/bundle.js into the WSF file. For Example, The content of the above Run.wsf is
<package>
<job id = "run">
<script language="JScript" src="./WshModules/WshPolyfill/dist/bundle.js"></script>
<script language="JScript" src="./MyScript.js"></script>
</job>
</package>
I recommend this WSH file (.wsf) encoding to be UTF-8 [BOM, CRLF].
Awesome! This WSH configuration allows you to use the following functions in JScript (.\MyScript.js).
Now your JScript (.\MyScript.js ) can use the extended functions. For example,
console object is defined at the global scope.
console.log('a'); // Output: a
console.log(true); // Output: -1
console.log({ a: 'A' }); // Output: [object Object]
console.dir(true);
// Output: true
console.dir({ a: 'A' });
// Output: {
// a: "A"
// }
console.debug('This message is displayed if WSH_ENV=development');
// The behavior changes depending on the environment variable WSH_ENV
console.popup('This window will close automatically after 10 seconds', 10);
// Popup a message window
// and so on...
New functions and prototypes are added to the Array.
// from
var array1 = Array.from('abc');
console.dir(array1);
// Output: ['a', 'b', 'c']
// isArray
Array.isArray([1, 2, 3]); // true
Array.isArray({ foo: 123 }); // false
Array.isArray('foobar'); // false
// filter
var words = ['spray', 'limit', 'elite', 'exuberant', 'destruction', 'present'];
var result = words.filter(function (word) {
return word.length > 6;
});
console.dir(result);
// Output: ['exuberant', 'destruction', 'present']
// forEach
array1.forEach(function (element) {
console.log(element);
});
// Output: 'a'
// Output: 'b'
// Output: 'c'
// and so on...
New functions and prototypes are added to the Function.
// Bind Scope
var module = {
x: 42,
getX: function () { return this.x; }
};
console.log(module.getX()); // Outputs: 42
var unboundGetX = module.getX;
console.log(unboundGetX()); // Outputs: undefined
// Because the function gets invoked at the global scope.
var boundGetX = unboundGetX.bind(module);
console.log(boundGetX()); // Outputs: 42
// Bind Argument
var addArguments = function (arg1, arg2) { return arg1 + arg2; };
addArguments(1, 2); // Returns: 3
var addThirtySeven = addArguments.bind(null, 37);
addThirtySeven(); // Returns: NaN. Because 37 + undefined
addThirtySeven(5); // Returns: 42. Because 37 + 5 = 42
addThirtySeven(5, 10); // Returns: 42. Because 10 is ingnored.
JSON object is defined at the global scope.
// stringfy
var obj1 = {
undef: undefined, // Will be ignored this
nan: NaN, // to `null`
infinite: Infinity // to `null`
};
JSON.stringify(obj1);
// Returns: String '{"nan":null,"infinite":null}'
var obj2 = {
nu: null,
num: 42,
float: 3.14,
str: 'Some string',
b: false,
obj: { a: 'A' },
a: [1, 2, 3]
};
JSON.stringify(obj2, null, 2);
// Returns: String '{
// "nu": null,
// "num": 42,
// "float": 3.14,
// "str": "Some string",
// "b": false,
// "obj": {
// "a": "A"
// },
// "a": [
// 1,
// 2,
// 3
// ]
// }'
// parse
var str1 = '{"result":true, "count":42}';
JSON.parse(str1);
// Returns: Object { result: true, count: 42 }
var str2 = '[false, "false", 5, "5"]';
JSON.parse(str2);
// Returns: Array [false, 'false', 5, '5']
New functions and prototypes are added to the Object.
var object1 = { a: 'somestring', b: 42, c: false };
Object.keys(object1); // Returns: Array ['a', 'b', 'c']
Object.values(object1); // Returns: Array ['somestring', 42, false]
Object.assign(object1, { c: 4, d: 5 });
// Returns: Object { a: 'somestring', b: 42, c: 4, d: 5 }
var foo = { a: 1 };
var bar = { a: 1 };
Object.is(foo, foo); // true
Object.is(foo, bar); // false
New functions and prototypes are added to the String.
// trim
' Hello world! '.trim(); // 'Hello world!'
'Hello world! '.trim(); // 'Hello world!'
' Hello world!'.trim(); // 'Hello world!'
'\tHello world!\t'.trim(); // 'Hello world!'
' Hello world! '.trim(); // ' Hello world! '
var str = 'To be, or not to be, that is the question.';
str.includes('To be'); // true
str.includes('question'); // true
str.includes('nonexistent'); // false
str.includes('To be', 1); // false
str.includes('TO BE'); // false
str.includes(''); // true
str.startsWith('To be'); // true
str.startsWith('not to be'); // false
str.startsWith('not to be', 10); // true
str.endsWith('question.'); // true
str.endsWith('to be'); // false
str.endsWith('to be', 19); // true
See all specifications here.
Implement something similar to ArrayBuffer.
MIT
Copyright (c) 2020 Tuckn