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Releases: tuomount/Open-Realms-of-Stars

Open Realm of Stars 0.26.0

18 May 20:44
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New features and updates

  • New AI realm setup view.
  • New player realm setup.
  • Realms now have selectable/random starting scenario.
  • Most of the game data is now stored in JSON files.
  • Space races are now based on traits.
  • Governments are now based on traits.
  • Each space race should be more balanced.
  • Each government should be more balanced.
  • Planets have more features.
  • Planets have temperature which tells how suitable planet is for certain space race.
  • Planets have humidity which tells how much food planet can produce automatically
  • Planets have gravity depending on planet size, larger planets have high gravity.
  • There are four radiation levels: No radiation, Low, High and Very high radiation.
  • Some of the space race features are now moved to government traits like armed freighters.
  • Planets may have statuses which can be found during colonization or be even timed.
  • There can be multiple statuses on planet.
  • All speeches are now in JSON files.
  • When viewing uncolonized planets, if it is not colonizable there is textual reason.
  • Alonian space race is no longer. It's main feature is now as a starting scenario available for each space race.

Bugfixes

  • Realm wide espionage is now called intelligence. Commander doing espionage on planets is called espionage.
  • Fleet commander did not gains statistics for finding planets.
  • Fleet commander did not get experience by finding planets.
  • Ruler got too easily negotiator perk when doing diplomatic trades.
  • Fleet commander did not gains statistics for trading.

Open Realm of Stars 0.25.0

08 Dec 19:48
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New features and updates

  • Starmap view is drawn only for tiles which are changing. This improves performance on starmap.
  • When leader gains level and perks, it got explanation what perk and how it was gained.
  • Improved background story generation for realms.
  • Allow starmap zooming in and out.
  • Redraw 64x64 map tiles, this also include Deep Space Anchor on all sizes.
  • Technology progress is much slower when maximum turn amount is over 400 turns.
  • Improved combat thrusters and added Combat thrusters Mk2 which generate energy.
  • Planetary exploration with fleet commander.
  • Trekker perk where commander gains more experience during planetary exploration.
  • War hero perk which commander may gain via combat and is able to shoot more likely critical shots.
  • Command gains experience when discovering new planets.
  • Cartographer perk where commander gains double the experience when discovering new planets.
  • Negotiator perk where ruler gains a bit of espionage after having enough diplomatic meetings.
  • Possibility to stop governor making building project selections but still gain governor bonuses.
  • Currently playing song display removed since it blocked user to click things behind it.
  • Redraw blackhole tiles.
  • Pacifist ruler cannot start war any more.

Bugfixes

  • AI Attitude is now from SpaceRace or from ruler. No longer random one.
  • Bombing with privateer ship is no long war declaration, since privateers are considered unknown ships.
  • Governor is no longer required to build orbital.
  • Fix bug where AI was calculating military alliance military powers wrongly.
  • Fix negative star years in research view. Researching always now takes at least one turn.
  • Obsoleting ship design now stops planets building that even planet view is not viewed.
  • Fix NPE from Ambient lights control.

Open Realm of Stars 0.24.0Beta

01 Aug 12:06
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Open Realm of Stars 0.24.0Beta

New features and updates

  • Improved AI, Challenging AI selects best choice for next building project.
  • Fixed issue where AI estimated wrongly defensive pacts.
  • Hide current song when mouse cursor moves over the text.
  • Adds icons if fleet has moved, or has moves left or is routed.
  • Moving diagonally with no scanner now reveals that sector if sector is blocked.
  • Turns are now called star years.
  • Switched alternative names for Sporks and Centaurs. Centaurs are now alled Taurus. Sporks are called Sagittarian.
  • There is option to make combat faster if wanted. This will affect on animation.
  • Button for regular moves in starmap view.
  • Tab and Shift+Tab change planet/fleet in starmap view.
  • ESC key goes back from active view.
  • Diplomacy and combat start sound effects were too loud.
  • Different star types affect on what kind of radiation surround planets have.
  • UI Scheme is selectable and new grey scheme.
  • Realm background story generator and full story is shown when game ends.
  • Planet view can now show uncolonized planets. Sorting order is show best planet at top.
  • Possibility to hire leader from another realm if in trade alliance.
  • Improved leader view.
  • Two realms with same type of government get diplomacy bonus.
  • News if planets are traded or conquered by another realm.
  • Planetary events have now higher chance to happen.
  • Precious gems planetary event.
  • Added two new probe ship hulls.
  • Destroyed planet as a new space anomaly.

Bugfixes

  • Fixed type casting error when voting.
  • Fixed possible race condition with SpotBugs.
  • Banned nukes were banned one star year too early.
  • Fixed issue where ship could be finished even space port was destroyed in espionage mission.
  • Fixed AI war fatigue check when making a peace offer.
  • Fixed check when war ends and checking the war fatigue.
  • Upgrade ship sound effect is not played if there is not enough credit to upgrade the ship.
  • Fixed issue where focus do not change when fleet encounters enemy fleet.
  • Fixes issue where allied privateer attacked against ally.

Open Realm of Stars 0.23.0Beta

02 Mar 20:50
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New features and updates

  • Alonian Space Ship Bridge image.
  • In diplomatic trade view it is possible to see relation detail in mouse tool tip.
  • Tutorial has search option for free text search.
  • Updated and added new tutorial texts.
  • Ancient technology added, but no ascension victory yet.
  • Ancient technology Gravity Ripper has animation and sound effect.
  • Added abstain option in diplomatic victory voting.
  • At least 50% of galaxy population needs to vote before diplomatic victory can be achieved.
  • Galaxy secretary now choose what to vote in diplomatic voting, it is no longer random.
  • Added Change log into main menu.
  • Number of planets are shown in statistics view.
  • Leaders are now recruited from Pool which makes that one can choose possible leaders and not get random one.
    • Pool size depends on planets which can supply new leader.
  • Some of the images are loaded when actually needed and not stored for ever. This lowers memory requirements.
  • Added 13 event pictures including planetary and random events.
  • Starting planet could be something else than planet number 1.
  • Food requirement is visible in Food production in planet view.

Bugfixes

  • There should be no longer be news about terminated realms.
  • There should be no news about leaders from terminated realms.
  • Fixed a bug where Sol names caused conflict in AI missions.
  • Fixes second realm Credit trade text when increasing the credit amount.
  • When merging fleet which has no move left, merged fleet should lose the moves too.
  • Fixed a bug when rushing building project button was enabled even it should not be.
  • Fixed a but where broadcasting artifact could be found from regular artifact location.
  • Fixes Molten lava and Arid planetary event activation.
  • Fixes issue where ruler was left alive when realm was terminated.
  • Adds Realm names in to random events where it wasn't mentioned earlier.

Open Realm of Stars 0.22.0Beta

13 Aug 15:22
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New features and updates

  • Adds three new star map music and one new combat music.
  • Starmap can be scrolled by dragging it with mouse. This is configurable from options.
  • In tactical combat weapon ranges can be show visually.
  • First human space race starts from Planet Earth. Also all other planets resemble Sol.
  • Ancient artifacts are discover-able.
  • Galactic News Reader Station is discover-able in the Galaxy.
  • Adds two new star images to game.
  • Leaders with heirs are shown in family tree.
  • Improved AI
    • AI Exploration has been improved
    • AI will change colonization target earlier if planet is being colonized other realm and planet is visible.
    • AI Handling of population now considers whole realm research production
  • Added arrows keys to change realm in realm view.
  • Space pirate can ask or pay protection credit not to attack against realm fleets.
  • Corruption has been redesigned.
    • Leaders can be corrupted based on amount of planets, credits realm has. Also how long leader has been in same job affects for corruption.
  • Random event: Aggressive wild life now place "building" on planet
  • New space anomaly Leader in stasis.
    • Other leaders than mechions can be found from this space anomaly
    • Synthdroids leader can be found same space anomaly as Mechions.

Bugfixes

  • Fixes issue where possible route was not shown before cursor was moved.
  • Fixes issues where route was still shown until mouse was move when fleet was set to defend or fix.
  • Fixes issue where focus was not correct when browsing next and previous messages.
  • Changes wrong text on random event pop ups.
  • New seed generations for PRNGs.
  • Fixed typo in Galactic Info when clicking star.
  • Fixes bug where diplomacy can be done with space monsters.
  • Fixes NPE if destroy fleet mission do not have home planet.
  • Fixes wrongly calculated heir chance.
  • Fixes colony missions for space pirates.
  • Fixes possible NPE from PlanetBombingView class.
  • Stops autoexplore to search space anomalies for human player.
  • Fixes AI always attack againts orbitals.
  • Add missing description for Improved engineering rare tech.
  • Fixes wrong size generated stars background.
  • Fixes jammed gather mission fleet.
  • Escaped defending fleet returns now to closest home port.
  • Fixes rare NPE when drawing the star map.

Open Realm of Stars 0.21.0Beta

05 Apr 19:14
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New Features and Updates

  • Adds new Space races
    • Alonians, Space race which start without starting planet.
    • Synthdroids, Space race which are mechanical race but they still eat food compared to Mechions.
  • Realm does not lose if last planet is lost but they have colony ship with colonist(s).
  • Possibility to use AI designing ships for human player.
  • Regular moves can be also made as routes. This is done simply left clicking at least two sectors away from fleet.
  • New image for galactic news reader. Old one is used for Synthdroids.
  • New base weapon type: Multicannon. Some space race get this instead of railguns.
    • Not accurate as railguns and shorter range but this requires no energy to use.
  • Possibility to disable graphics level on starmap. Stars and nebulae can be on same layer.
    • Improves performance and should also increase battery life on laptops.
  • Space monsters in space anomalies. There can be space krakens and space worms in space anomalies.
  • Planet governor now automatically selects next building project based on selected guidance.
    • Building project can be changed if wanted.
    • If planet is full of buildings governor also suggest which building to destroy.
  • Ancient realms are now called elder realms.
  • Space pirates may get colony ships on medium or more difficult level.
  • Galaxy can now contain over 12 realms. New maximum is 16 realms in single galaxy.
  • Smaugirian ships have their own ship bridge image.

Bugfixes

  • Textbox now scroll on downwards if text is too large to fit.
  • Galaxy creation did not fully fit into screen with 768 pixels height.
  • Fixes issue where resolution kept increase when game was launched in window mode.
  • Fixes issue where AI could rebuild same orbital again and again.
  • Remove already built orbital from the building list.
  • Fixes issue where amount of mining was shown wrong for Lithorians.
    • Actual calculation was correct, but textual information was wrong.
  • Tractor beam couldn't be used with auto shoot in combat
  • Fixes bug where AI could give every technology they had to diplomatic trade.

Open Realm of Stars 0.20.0Beta

10 Dec 20:54
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New Features and updates

  • Adds two new space races:
    • Alteirians, Space race which only live in space orbitals not on planet surface.
    • Smaugirians, Space race that can put weapons to freighters and those are still counted as unarmed.
  • Overloading scanner may reveal overloaded cloaked ship during combat.
  • New Perks:
    • Cruel, Power hungry leader wanna be who has killed heirs
    • Engineering, Decreases component failure during overloads.
  • Game lost view which is shown when human realm is lost.
  • Adds tutorial texts about victory conditions during game play.
  • New star background is being procedural generated when game starts.
  • AI Difficulties:
    • Weak, Pretty much same AI that was on previous versions
    • Normal, Improved AI exploration.
    • Challenging, Even more improved AI exploration and other new tricks.
  • Two Rings at game start up. Ancient realms start from inner rings and others from outer rings.
  • Corrupted perk may give leader wealth perk.
  • Default colors are added for each realm.
  • Challenging AI cannot be blocked by moving any fleet on orbit. It will send another fleet to destroy it.
  • Possibility to choose when game is created that not all news are shown to human player. Only those realms which human has met.
  • Now each space race could have own tech tree. There are some tech that are not available for each space race.
  • Clicking enemy ship at combat causes automatically shoot with best weapon.
  • New random event images:
    • Terrorist attack
    • Catastrophic accident
    • Accident
    • Leader level up

Bug fixes

  • Fixes issue where AI never checked border crossing if AI realm did not have any fleets in use.
  • Fixes issue where AI never started war against human player no matter how many times borders were crossed.
  • Fixes issue where auto exploring did not inform about newly discovered planets, space anchors and anomalies.
  • Fixes issue where AI's diplomatic delegation knew realm planet location which had not met yet.
  • Fixes issue where governor bonuses were calculated twice.
  • Fixes issue where non full screen is no longer resize able during game play. Resizing is done only from Options menu.
  • Fixes issue where news about governor death during planet conquest was not shown.
  • Fixes that AI no longer uses small freighters as a scout ship. This prevented freighters to use as a freighters.
  • Fixes Orbital weapon range.
  • Fixes issue where privateer ships did not attack against orbitals.
  • Fixes realm lost news showing if non-ancient realm has been lost.
  • Fixes and improves building description texts.

Open Realm of Stars 0.19.0Beta

16 Sep 16:03
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New features and Updates

  • AI attacks against star bases, both against realms and space pirates.
  • Certain governments do not allow another space race to be their ruler.
  • Space ships can be steal with tractor beam. Target ships must not have working engines and no military weapons.
  • Planet types have suitability for each space races. Planet suitability can be increased with technology.
  • AI Mechion does not start building population too early.
  • Game mode where every realm is controlled by AI
  • Auto exploring for space ships. (Exploration algorithm is still bad)
  • Planets can build orbitals.
  • Ships enter into combat where military ships are at first row.
  • There can be now 12 realms in one single game.
  • Not all tech is trade able. Planet suitability technology is not trade able with another realms.
  • Possible to enable auto combat in space combat.
  • Space pirate difficulty level is now tuned down.
  • Game supports full-screen mode.
  • Adds number of colonist/troops on fleet to be shown when view the fleet.
  • Forces deployed starbases to be automatically defending.
  • Changes cost of material replicator and orbital shield.
  • Parallax nebulae scrolling on planet views.
  • Space Ship Bridge interior for Reborgians.

Bug fixes

  • Number of admires were calculated wrong.
  • Fixed parsing issue from JSON Parser.
  • Fixed issue where governor perks where not counted for realm production.
  • Fixed too wide galaxy creation view for 1024x768 resolution
  • Fixed possible Null Pointer-Exception from bombing view.
  • Fixes issue where AI did not attack against planet if planet had any defense
  • Fixes scaling issue on popup panels..
  • Fixes possible out of bounds exception while bombing the planet.

Open Realm of Stars 0.18.0Beta

23 May 07:04
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New features and Updates

  • Explain each ship component in description text. This should improve information what component is really for.
  • Explain how random events selection setting works in game configuration.
  • Leaders could be placed on jail. This can happen when doing espionage mission. Leaders can be still executed if doing espionage during war time.
  • Added new race Reborgian. These are cyborg race which can synthesize other races to themselves when conquering planets.
  • Added new race Lithorian. These are metal eating beings, since these will not eat no food is needed to produce.
  • Rare techs are now shown in research view if those are available for realm.
  • Leaders now contain information what they have done and this will be used for creating flavor text for them.
  • Planet conquering has now limits how many times it can be bombed. This depends for each ship how fast combat movement they have.
  • There is now warning if moving against fleet that was not visible while moving and it would cause a war. Accidental moves against privateers/pirates can still happen.
  • AI now designs star bases with star base components if available.
  • Improves AI planet handling(mining buildings should more in balance), combat movement and space anomaly exploration.
  • New government types:
    • Collective, focuses on mining and military.
    • Technocracy, much like democracy but focuses on technology research.
    • Regime, Tyrant leader without heirs
    • Utopia, Peaceful government giving bonus to culture. Allows only small amount leaders.
  • Alliance government name is now Union. This should stop mixing Alliance of two realms and government alliances.
  • Each government type is now some unique. Only small changes to other governments.
  • Star base hulls can contain two more components.
  • Added new music when exploring space anomaly.

Bug fixes

  • Fixes bug where Mechion population had no limit on planets.
  • Fixes bug where enemy's broadcasting planets where under fog of war.
  • Fixes bug where fleet's shield/armors were not reset after turn change.
  • Fixes bug where ruler died but still functioning as ruler. This happened with accident random event.
  • Fixes possible NPE when AI explores time warp anomaly.
  • Fixes bug where tutorial was shown even it was disabled.
  • Adds information when leader is assignable in leader view.
  • Fixes long wait before diplomatic delegacy actually leaves when asked.
  • Fixes issue where planet was missing on background when AI had crossed human player's borders.
  • Adds button sounds to voting view.
  • Fixes bug where rushing button is enabled even player does not have credits or population for rushing.
  • Fixes bug where two random event would happen for same realm and thus preventing the second popup.
  • Fixes bug where data loss and scientific breakthrough popup image wasn't always shown.
  • Fixes good event to use correct counter. Previously both good and bad events used same counter.
  • Fixes that space pirates ruler is no longer Main Process Noname.
  • Fixes issue where AI's privateer does not destroy military ship.
  • Fixes issue where not biggest fleet might not be the defender.
  • Fixes issue where Massdrives and HE missiles did not calculate critical chance correctly.
  • Fixes rare issue on some sound cards where sounds were not fully played.

Open Realm of Stars 0.17.0Beta

20 Feb 22:24
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New features and Updates

  • Adds direct support for Philips Hue Lights
    • Supports up to 3 RGB lights
    • Lights are based what is happening in the game, not directly what colors are visible on screen
  • Adds new image for rare tech space anomaly
  • Improves AI's design for ship ships
  • Tutorial text for ship design
  • Tutorial text about rogue planets
  • Tutorial text about leaders
  • AI improvements
    • Adds intercept mission for AI. AI attack enemy ships near AI's planets
    • AI does not focues planting starbase on around to left corner if map is revealed there
    • AI will start diplomacy even another fleet is being seen not just when two fleet try to encounter each others
    • AI will colonize planets more aggressively now
    • AI will send diplomatic fleets next to another realm
  • History events try to mention which realm's space event happened if that is possible
  • Worm holes have semi fixed heads. They are not still fully stable but fleets travel between the wormholes not random positions.
  • Cultural victory now requires admires from another realms. Highest cultural and broadcasting is no longer enough.
  • Ship design statistics are show at end of the game
  • Human player can now see with whom trade is going to happen
  • Game can be win now having certain amount of people of whole galaxy
  • Statistics view has sub page showing current victory conditions
  • Random event images for Massive data
  • Random event image for corruption scandal
    • Leaders might also get corruption perk when this happens.
  • New image rare tech space anomaly

Bug fixes

  • Only bombing the planet did not cause historical event
  • Better error logging
  • Fixes rare bug where ship was destroyed by planetary turret and NullPointerException occurred
  • Fixes NullPointerException from help view
  • Fixes missing new ruler selected message
  • Fixes diplomacy tutorials indexes when trying to show those
  • Fixes issue where planetary turret damage was not immediately shown.
  • Fixes issue where combat music is played when AI starts conquering another AI's planet.
  • Fixes issue where AI designs scout or corvette to replace spy design
  • Fixes issue where AI could design banned ship
  • Enables fix fleet button after time warp space anomaly
  • Fixes scroll bars which leave traces while scrolling
  • AI can now win game with each winning possibility.
  • Fixes typo when realm wins by technology win
  • Fixes Deep Space Scanner not reveal full Gas Giants.