-
-
Notifications
You must be signed in to change notification settings - Fork 619
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Exception thrown: read access violation. shader_internal was nullptr. #925
Comments
Sorry, this should be fixed, it was caused by today's commit. |
are you running in debug or release mode? Most error checking is only done in asserts; if you were running in release, I assume the createfence call earlier failed and fence is uninitialized |
The mesh shader is not working on AMD GPU for the moment, I couldn't find the reason why. |
I don't know if this link can help you to know the config limits of the mesh shaders on amd gpu. https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/ |
Those are just recommendations for performance. My implementation is within the dx12 and vulkan specs so it should work on AMD, but it doesn't, and no errors are given. |
I have an amd rx 7600 graphics card with the latest driver and when it finishes compiling it shows this error and does not start the editor, the file is "wiGraphicsDevice_DX12.cpp" and the line number is 4119 this is the error line and the message is "Exception thrown: read access violation. shader_internal was nullptr."
stream.stream1.PS = { shader_internal->shadercode.data(), shader_internal->shadercode.size() };
Greetings.
The text was updated successfully, but these errors were encountered: