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I noticed some sort of a bug in the SSAO shader related to the normal reconstruction. You can see black pixels on the left edge of the screen. This is a screenshot from RenderDoc, it's harder to notice after blur
Here is a test scene. My screenshot is with the default camera after opening the screens. At other camera angles, it may be more difficult to see wicked_plane_ao.zip
I think it's related to the normal, since it was the most suspicious, and I also tested with a normal from the normal texture.
The text was updated successfully, but these errors were encountered:
Hi,
I noticed some sort of a bug in the SSAO shader related to the normal reconstruction. You can see black pixels on the left edge of the screen. This is a screenshot from RenderDoc, it's harder to notice after blur
Here is a test scene. My screenshot is with the default camera after opening the screens. At other camera angles, it may be more difficult to see
wicked_plane_ao.zip
I think it's related to the normal, since it was the most suspicious, and I also tested with a normal from the normal texture.
The text was updated successfully, but these errors were encountered: