Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug] SSAO artefacts at the edge of the screen #926

Open
ivalylo opened this issue Aug 16, 2024 · 1 comment
Open

[Bug] SSAO artefacts at the edge of the screen #926

ivalylo opened this issue Aug 16, 2024 · 1 comment

Comments

@ivalylo
Copy link

ivalylo commented Aug 16, 2024

Hi,

I noticed some sort of a bug in the SSAO shader related to the normal reconstruction. You can see black pixels on the left edge of the screen. This is a screenshot from RenderDoc, it's harder to notice after blur
Capture

Here is a test scene. My screenshot is with the default camera after opening the screens. At other camera angles, it may be more difficult to see
wicked_plane_ao.zip

I think it's related to the normal, since it was the most suspicious, and I also tested with a normal from the normal texture.

@ivalylo
Copy link
Author

ivalylo commented Aug 16, 2024

Btw, on the same scene you can also see something weird going on with the two pass gaussian blur. It's stretched horizontally.

Capture

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant