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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>ZRender</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description" content="ZRender">
<meta name="author" content="kener.linfeng@gmail.com">
<script src="doc/asset/js/esl/esl.js"></script>
<!-- Le styles -->
<link href="doc/asset/css/bootstrap.css" rel="stylesheet">
<link href="doc/asset/css/bootstrap-responsive.css" rel="stylesheet">
<link href="doc/asset/css/zrenderHome.css" rel="stylesheet">
<!-- Fav and touch icons -->
<link rel="shortcut icon" href="doc/asset/ico/favicon.png">
</head>
<body id="home-body">
<!-- NAVBAR
================================================== -->
<div class="navbar navbar-inverse navbar-fixed-top">
<div class="navbar-inner">
<div class="container">
<button type="button" class="btn btn-navbar" data-toggle="collapse" data-target=".nav-collapse">
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="brand" href="index.html">ZRender</a>
<div class="nav-collapse collapse">
<a id="forkme_banner" href="https://github.com/ecomfe/zrender">View on GitHub</a>
<ul class="nav">
<li class="active"><a href="index.html"><i class="icon-home icon-white"></i> Home</a></li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Example <b class="caret"></b></a>
<ul class="dropdown-menu">
<li><a href="doc/example/demo.html">Demo</a></li>
<li><a href="doc/example/animation.html">Animation</a></li>
<li><a href="doc/example/chart.html">Chart</a></li>
<li><a href="doc/example/colorSeries.html">Color Series</a></li>
<li class="divider"></li>
<!--li class="nav-header">Library</li-->
<li><a href="doc/example/artist.html">Artist</a></li>
<li><a href="doc/example/slice.html">slice</a></li>
</ul>
</li>
<li><a href="doc/api/index.html" target="_blank">API & Doc</a></li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown"><i class="icon-download-alt icon-white"></i>Download <b class="caret"></b></a>
<ul class="dropdown-menu">
<li><a href="https://github.com/ecomfe/zrender/archive/2.1.0.zip">ZIP (2.1.0)</a></li>
<li><a href="https://github.com/ecomfe/zrender/archive/master.zip">ZIP (Latest)</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Link <b class="caret"></b></a>
<ul class="dropdown-menu">
<li><a href="https://github.com/ecomfe" target="_blank">Ecom-FE</a></li>
<li><a href="http://fe.baidu.com/doc/ecom/tech/topic/dv/index.html" target="_blank">Data Visualization</a></li>
<li class="divider"></li>
<!--li class="nav-header">Library</li-->
<li><a href="http://echarts.baidu.com" target="_blank">ECharts</a></li>
</ul>
</li>
</ul>
</div><!--/.nav-collapse -->
</div><!-- /.container -->
</div><!-- /.navbar-inner -->
</div><!-- /.navbar-wrapper -->
<div class="face" id='face'></div>
<!-- Marketing messaging and featurettes
================================================== -->
<!-- Wrap the rest of the page in another container to center all the content. -->
<div class="container">
<div class="featurette">
<div class="span6 pull-right">
<img src="doc/asset/img/zrender.png" />
</div>
<h2 class="featurette-heading">Architecture</h2>
<p class="lead">MVC核心封装实现图形仓库、视图渲染和交互控制:</p>
<ul>
<li>Stroage(M) : shape数据CURD管理</li>
<li>Painter(V) : canvase元素生命周期管理,视图渲染,绘画,更新控制</li>
<li>Handler(C) : 事件交互处理,实现完整dom事件模拟封装</li>
</ul>
<ul>
<li>shape : 图形实体,分而治之的图形策略,可定义扩展</li>
<li>tool : 绘画扩展相关实用方法,工具及脚手架</li>
<li>animation : 动画扩展,提供promise式的动画接口和常用缓动函数</li>
</ul>
<div style="float:left;margin:10px 10px 20px 10px;"><img src="doc/asset/img/device.png" /></div>
<div>
<img src="doc/asset/img/explorer.png" />
<p> <i>(IE8- supported by <a href="https://code.google.com/p/explorercanvas/" target="_blank">excanvas</a> )</i></p>
</div>
</div>
<h2 class="featurette-heading">特色</h2>
<hr class="featurette-divider">
<div class="featurette">
<div class="span5 pull-left">
<pre>
require(
['zrender'],
function(zrender) {
// just init to get a zrender Instance
var zr = zrender.init(document.getElementById('main'));
// zr can be used now!
...
}
);</pre>
</div>
<h2 class="featurette-heading">简单</h2>
<p>无需canvas基础,精简的接口方法,符合AMD标准,易学易用。</p>
</div>
<hr class="featurette-divider">
<div class="featurette">
<div class="span5 pull-right">
<pre>
var CircleShape = require('zrender/shape/Circle');
zr.addShape(
new CircleShape({
style : {
x : 100,
y : 100,
r : 50,
color : 'rgba(220, 20, 60, 0.8)'
}
})
);
zr.render();</pre>
</div>
<h2 class="featurette-heading">数据驱动</h2>
<p>利用zrender绘图,你只需做的是定义图形数据,剩下的事情就交给zrender吧~</p>
<p>哦,对了,差点忘记告诉你,只要在你定义图形数据时设置draggable属性为true,图形拖拽就已经可用了!</p>
<p><a href="doc/example/demo.html" target="_blank">tyr this »</a></p>
</div>
<hr class="featurette-divider">
<div class="featurette">
<div class="span5 pull-left">
<pre>
var CircleShape = require('zrender/shape/Circle');
zr.addShape(
new CircleShape({
style : {...},
// 图形元素上绑定事件
onmouseover : function(params) {
console.log('catch you!');
}
})
);
// 全局事件
zr.on('click', function(params) {alert('Hello, zrender!')});</pre>
</div>
<h2 class="featurette-heading">完整的事件封装</h2>
<p>用你再熟悉不过的dom事件模型去操作canvas里的图形元素是件很cool的事情~</p>
<p>你不仅可以响应zrender全局事件,你甚至可以为在特定shape上添加特定事件,后续发生的一切都会按你想的那样去运行~</p>
<p><a href="doc/example/demo.html?code=%0D%0Avar%20CircleShape%20%3D%20require(%27zrender%2Fshape%2FCircle%27)%3B%0D%0Azr.addShape(new%20CircleShape(%7B%0D%0A%20%20%20%20clickable%20%3A%20true%2C%0D%0A%20%20%20%20style%3A%20%7B%0D%0A%20%20%20%20%20%20%20%20x%3A%20100%2C%0D%0A%20%20%20%20%20%20%20%20y%3A%20100%2C%0D%0A%20%20%20%20%20%20%20%20r%3A%2050%2C%0D%0A%20%20%20%20%20%20%20%20color%3A%20%27red%27%0D%0A%20%20%20%20%7D%0D%0A%7D))%3B%0D%0Azr.render()%3B%0D%0A%0D%0Avar%20config%20%3D%20require(%27zrender%2Fconfig%27)%3B%0D%0Azr.on(%0D%0A%20%20%20%20config.EVENT.CLICK%2C%0D%0A%20%20%20%20function(params)%20%7B%0D%0A%20%20%20%20%20%20%20%20if%20(params.target)%20%7B%0D%0A%20%20%20%20%20%20%20%20%20%20%20%20alert(%27Click%20on%20shape!%27)%3B%0D%0A%20%20%20%20%20%20%20%20%7D%0D%0A%20%20%20%20%20%20%20%20else%20%7B%0D%0A%20%20%20%20%20%20%20%20%20%20%20%20alert(%27None%20shape%2C%20but%20i%20catch%20you!%27)%3B%0D%0A%20%20%20%20%20%20%20%20%7D%0D%0A%20%20%20%20%7D%0D%0A)%3B%0D" target="_blank">try this »</a></p>
</div>
<hr class="featurette-divider">
<div class="featurette">
<div class="span5 pull-right">
<pre>
zr.addShape(shapeA); // shapeA.zlevel = 0; (default)
zr.addShape(shapeB); // shapeB.zlevel = 1;
zr.render();
zr.modShape(shapeB.id, {color:'red'});
// Don't worry! Is merge!
zr.refresh();
// Just the level 1 canvas has been refresh~</pre>
</div>
<h2 class="featurette-heading">高效的分层刷新</h2>
<p>正如css中zlevel的作用一样,你可以定义把不同的shape分别放在不同的层中,这不仅实现了视觉上的上下覆盖,更重要的是当图形元素发生变化后的refresh将局限在发生了变化的图形层中,这在你利用zrender做各种动画效果时将十分有用,性能自然也更加出色~</p>
<p><a href="doc/example/artist.html" target="_blank">tyr this »</a></p>
</div>
<hr class="featurette-divider">
<div class="featurette">
<div class="span5 pull-left">
<pre>
var CircleShape = require('zrender/shape/Circle');
var myShape = new CircleShape({
zlevel : 1,
style : {
... // color | strokeColor | text | textFont | ...
},
draggable : true
});</pre>
</div>
<h2 class="featurette-heading">丰富的图形选项</h2>
<p>当前内置多种图形元素(圆形、椭圆、圆环、扇形、矩形、多边形、直线、曲线、心形、水滴、路径、文字、图片。Will be more..),统一且丰富的图形属性充分满足你的个性化需求!</p>
<p><a href="doc/example/demo.html" target="_blank">tyr this »</a></p>
</div>
<hr class="featurette-divider">
<div class="featurette">
<div class="span5 pull-right">
<pre>
zr.addShape(newShape);
zr.render();
zr.animate(newShape.id)
.when(1000, { position : [300, 200] })
.when(2000, { position : [30, 400] })
.start('BounceOut');</pre>
</div>
<h2 class="featurette-heading">强大的动画支持</h2>
<p>提供promise式的动画接口和常用缓动函数,轻松实现各种动画需求~</p>
<p><a href="doc/example/demo.html?code=%0D%0Avar%20CircleShape%20%3D%20require(%27zrender%2Fshape%2FCircle%27)%3B%0D%0Avar%20circle%20%3D%20new%20CircleShape(%7B%0D%0A%20%20%20%20id%3A%20require(%27zrender%2Ftool%2Fguid%27)()%2C%0D%0A%20%20%20%20position%3A%20%5B100%2C%20100%5D%2C%0D%0A%20%20%20%20rotation%3A%20%5B0%2C%200%2C%200%5D%2C%0D%0A%20%20%20%20scale%3A%20%5B1%2C%201%5D%2C%0D%0A%20%20%20%20style%3A%20%7B%0D%0A%20%20%20%20%20%20%20%20x%3A%200%2C%0D%0A%20%20%20%20%20%20%20%20y%3A%200%2C%0D%0A%20%20%20%20%20%20%20%20r%3A%2050%2C%0D%0A%20%20%20%20%20%20%20%20brushType%3A%20%27both%27%2C%0D%0A%20%20%20%20%20%20%20%20color%3A%20%27rgba(220%2C%2020%2C%2060%2C%200.8)%27%2C%0D%0A%20%20%20%20%20%20%20%20strokeColor%3A%20%22rgba(220%2C%2020%2C%2060%2C%200.8)%22%2C%0D%0A%20%20%20%20%20%20%20%20lineWidth%3A%205%2C%0D%0A%20%20%20%20%20%20%20%20text%3A%20%27circle%27%2C%0D%0A%20%20%20%20%20%20%20%20textPosition%3A%20%27inside%27%0D%0A%20%20%20%20%7D%2C%0D%0A%20%20%20%20draggable%3A%20true%0D%0A%7D)%3B%0D%0Azr.addShape(circle)%3B%0D%0Azr.render()%3B%0D%0A%0D%0Azr.animate(circle.id%2C%20%22%22%2C%20true)%0D%0A%20%20%20%20.when(1000%2C%20%7B%0D%0A%20%20%20%20%20%20%20%20position%3A%20%5B200%2C%200%5D%0D%0A%20%20%20%20%7D)%0D%0A%20%20%20%20.when(2000%2C%20%7B%0D%0A%20%20%20%20%20%20%20%20position%3A%20%5B200%2C%20200%5D%0D%0A%20%20%20%20%7D%2C%20%22BounceIn%22)%0D%0A%20%20%20%20.when(3000%2C%20%7B%0D%0A%20%20%20%20%20%20%20%20position%3A%20%5B0%2C%20200%5D%0D%0A%20%20%20%20%7D)%0D%0A%20%20%20%20.when(4000%2C%20%7B%0D%0A%20%20%20%20%20%20%20%20position%3A%20%5B100%2C%20100%5D%0D%0A%20%20%20%20%7D).start()%3B%0D" target="_blank">try this »</a></p>
</div>
<hr class="featurette-divider">
<div class="featurette">
<div class="span5 pull-left">
<pre>
function MyShape() { ... }
zr.addShape(
new MyShape({ // and use it!
style : {...},
...
})
);</pre>
</div>
<h2 class="featurette-heading">易于扩展</h2>
<p>分而治之的图形定义策略允许你扩展自己独有的图形元素,你既可以完整实现三个接口方法(brush、drift、isCover),也可以通过base派生后仅实现你所关心的图形细节。</p>
<p><a href="doc/example/myShape.html" target="_blank">tyr this »</a></p>
</div>
<hr>
<!-- /END THE FEATURETTES -->
<!-- FOOTER -->
<footer>
<p class="pull-right"><a href="#">Back to top</a></p>
<p>© 2013 ECOM-FE · <a href="https://github.com/ecomfe/zrender/blob/master/LICENSE.txt" target="_blank">Terms</a> · <a href="doc/changelog.html" target="_blank">Changelog</a></p>
</footer>
</div><!-- /.container -->
<!-- Le javascript
================================================== -->
<!-- Placed at the end of the document so the pages load faster -->
<script src="doc/asset/js/jquery.js"></script>
<script src="doc/asset/js/bootstrap-transition.js"></script>
<script src="doc/asset/js/bootstrap-alert.js"></script>
<script src="doc/asset/js/bootstrap-modal.js"></script>
<script src="doc/asset/js/bootstrap-dropdown.js"></script>
<script src="doc/asset/js/bootstrap-scrollspy.js"></script>
<script src="doc/asset/js/bootstrap-tab.js"></script>
<script src="doc/asset/js/bootstrap-tooltip.js"></script>
<script src="doc/asset/js/bootstrap-popover.js"></script>
<script src="doc/asset/js/bootstrap-button.js"></script>
<script src="doc/asset/js/bootstrap-collapse.js"></script>
<script src="doc/asset/js/bootstrap-carousel.js"></script>
<script src="doc/asset/js/bootstrap-typeahead.js"></script>
<script>
var zr; // 全局可用zrender对象
var animationTicket; // 全局动画索引
var developMode = false;
if (developMode) {
// for develop
require.config({
packages: [
{
name: 'zrender',
location: 'src',
main: 'zrender'
}
]
});
}
else {
// for echarts online home page
var fileLocation = './doc/example/www/js/zrender';
require.config({
paths:{
zrender: fileLocation,
'zrender/shape/Rose': fileLocation,
'zrender/shape/Trochoid': fileLocation,
'zrender/shape/Circle': fileLocation,
'zrender/shape/Sector': fileLocation,
'zrender/shape/Ring': fileLocation,
'zrender/shape/Ellipse': fileLocation,
'zrender/shape/Rectangle': fileLocation,
'zrender/shape/Text': fileLocation,
'zrender/shape/Heart': fileLocation,
'zrender/shape/Droplet': fileLocation,
'zrender/shape/Line': fileLocation,
'zrender/shape/Image': fileLocation,
'zrender/shape/Star': fileLocation,
'zrender/shape/Isogon': fileLocation,
'zrender/shape/BezierCurve': fileLocation,
'zrender/shape/Polyline': fileLocation,
'zrender/shape/Path': fileLocation,
'zrender/shape/Polygon': fileLocation
}
});
}
require(
[
'zrender',
'zrender/shape/Line',
'zrender/shape/Text',
'zrender/shape/Circle'
],
function (zrender, LineShape, TextShape, CircleShape) {
var zr = zrender.init(document.getElementById('face'));
var zrColor = require('zrender/tool/color');
var colorIdx = 0;
var width = Math.ceil(zr.getWidth());
var height = Math.ceil(zr.getHeight());
var i;
var n = 50;
var shapeList = [];
var pos;
var len;
var xStart;
// 动画元素
for(i = 0; i < n; i++) {
xStart = -Math.ceil(Math.random() * 1000);
len = Math.ceil(Math.random() * 400);
pos = Math.ceil(Math.random() * height);
shapeList[i] = new LineShape({
id : (new Date() - 1) + '-' + i,
style : {
xStart : xStart,
yStart : pos,
xEnd : xStart + len,
yEnd : pos,
strokeColor : zrColor.random(),
lineWidth : 1
},
_animationX : Math.ceil(Math.random() * 100),
_len : len,
hoverable : false
});
zr.addShape(shapeList[i]);
}
var aniText = new TextShape({
id : (new Date() - 1) + '-kener',
style : {
x : width / 2,
y : 90,
brushType : 'stroke',
strokeColor : 'rgba(255, 255, 255, 0.2)',
lineWidth : 1,
text : 'ZRender',
textFont : 'bold 60px verdana',
textAlign : 'center'
},
_animationSize : 60,
hoverable:false
});
zr.addShape(aniText);
zr.addShape(new TextShape({
zlevel : 1,
style : {
x : width / 2,
y : 80,
brushType : 'both',
color : zrColor.getLinearGradient(
0, 70, 0, 110,
[[0, '#c7ffbb'],[1,'#00afdd']]
),
strokeColor : '#ffff77',
lineWidth : 2,
shadowBlur: 15,
shadowColor : 'rgba(255,215,0,0.8)',
text : 'ZRender',
textFont : 'bold 80px "Times New Roman"',
textAlign : 'center'
},
draggable : true
}));
zr.addShape(new TextShape({
shape : 'text',
zlevel : 1,
style : {
x : width / 2,
y : 150,
color : 'rgba(210, 105, 30, 1)',
shadowBlur: 10,
shadowColor : 'rgba(255,215,0,0.8)',
text : '一个轻量级的Canvas类库,MVC封装,数据驱动,提供类Dom事件模型,让canvas绘图大不同!',
textFont : 'normal 18px 微软雅黑',
textAlign : 'center'
}
}));
zr.addShape(new CircleShape({
zlevel : 1,
style : {
x : width / 2,
y : 220,
r : 20,
brushType : 'both',
color : 'rgba(255, 69, 0, 1)',
strokeColor : 'rgba(255, 255, 255, 1)',
lineWidth : 8,
shadowBlur: 20,
shadowColor : 'rgba(255,215,0,0.8)',
text : 'Try',
textPosition : 'inside',
textFont : 'normal 18px 微软雅黑',
textAlign : 'center'
},
clickable : true,
onclick : function(){
window.location = 'doc/example/demo.html';
}
}));
// 绘画,利用render的callback可以在绘画完成后马上开始动画
zr.render(function(){
animationTicket = setInterval(
function(){
var style;
for( i = 0; i < n; i++) {
// 可以跳过
style = shapeList[i].style;
if (style.xStart >= width){
shapeList[i]._len = Math.ceil(Math.random() * 400);
shapeList[i].style.xStart = -400;
shapeList[i].style.xEnd = -400 + shapeList[i]._len;
shapeList[i].style.yStart = Math.ceil(Math.random() * height);
shapeList[i].style.yEnd = shapeList[i].style.yStart;
}
shapeList[i].style.xStart += shapeList[i]._animationX;
shapeList[i].style.xEnd += shapeList[i]._animationX;
// 就看这句就行了
zr.modShape(shapeList[i].id, shapeList[i]);
}
aniText._animationSize += Math.round(2000 / aniText._animationSize);
if (aniText._animationSize > 500) {
aniText._animationSize = 60;
}
aniText.style.textFont = 'bold ' + aniText._animationSize + 'px verdana';
zr.modShape(aniText.id, aniText);
zr.refresh();
},
50
)
});
}
);
</script>
</body>
</html>