Key features :
- Natural randomized grass randomly distributed over an area with bends,color and height computed per segment per blade .
- Segmented blades (3) for higher level of detail.
- Customizable grass height .
- Walking/Hovering/crawling animation.(Automatic and manual movements)
- Darker shader in bottom segments to fake shadows.
- Natural wind waves.
- Movements,Wind weight calculated per segment.
- Prints Blade count and FPS counter to demonstrate GPU efficiency.
- Add/increase or remove/decrease blade counts. 10.Uses texture mapping to generate natural looking bends,color and height. 11.Mouse controlled wind direction.
+/- increase/decrease grass field area/subtract blades
L -> increase grass height
l -> decrease grass height
LEFT -> Rotate camera right
RIGHT-> Rotate camera left
UP -> Rotate camera up
DOWN-> Rotate camera down
m/M -> Switch on : "a rat in the field" effect.
w/W -> move front on grass
s/S -> move back on grass
d/D -> move right on grass
a/A -> move left on grass
click left/right on the screen to input wind directions.
ESC -> escape program.