Polygons not being rendered on the surface created by the elevation matrix #269
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Witellsteim
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Hello everybody,
I was recently trying to render polygons representing buildings. The problem that has arisen in the process is that those polygons are being rendered on a solid baseline, which is determined by the lowest point in the elevation matrix. This means that the polygons of buildings that stand on a hill or higher point are rendered below the surface instead of on top of it and - if their height is not sufficient - they disappear into the ground.
Here is my question: Is there a way to render polygons on the surface created from the elevation matrix? (Am i just missing something?)
If not, this can be considered a suggestion for a new feature.
Kind regards,
Witellsteim
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