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Playblast/Render All not generating a complete sequence video (mp4) on MacOs (Silicon) #46
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@werwack Are you still here? This bug makes the whole addon pointless on Mac M1's if you can't playblast or render out video files. |
Hi @piotrnikov, The bug you mentioned can be either a regression of Shot Manager - I will check that - or an issue specific to the platform or the Blender version. As you may know from the main page, Shot Manager is developed on Windows and I have no access nor real demand from our internal productions to other OS. So because we try to make the code as generic as possible it is supposed to work on other platforms too but... So the best we can do overcome that is to exchange, do some specific tests and see if there is something in the log. The other thing is that the version of Blender on which you faced the issue is not a supported one. By that I mean it is interesting, for the sake of the development and robustness of the add-on, to try it from time to time on versions that are not released yet (beta), but final code cannot rely on that because there are still chances that something change between the beta and the release. And that is even more true for alpha versions, because quite often those versions are not complete (some package may not be included in the distribution) and the stability is certainly not there. All that to say I cannot really help for code running on alpha. The current version of Blender is 3.3.1. Can you tell me if you have the issue on that version too? |
Please don't apologize!!! The stuff you're doing is awesome and I (we!) can't thank you enough :) |
Do you have any ideas as to why it's doing this? It almost feels like it's not finding the individual shots to concatenate them. But what do I know. |
I have a look possibly tonight. Not the first bug submitted on Playblast rendering recently, have to check. |
Ok, I found the issue in the Playblast. This should be fixed in the beta version that has just been publised: v2.1.24_Beta. Can you please check and confirm? Thank you for all the provided materials. The scenes and the log helped a lot to debug - and to see how you are working! :D According to what I understand from your context of use I would recommend you activate the Project Settings in your scenes. That would ensure you and your team are using the same configuration throughout files. |
Thanks so much again for looking into this. |
Oki, thanks a lot for the video. Will test it again this afternoon with your exact settings. |
Hi @piotrnikov, Basically I ensure in a better way that the file format for the Playblast and the shots rendering are better supported. |
Hello again @werwack :) ScreenFlow_0.mp4 |
Arf... Sorry :/ Ok, a few things:
I come back to you asap |
It's ok :) |
Hi Piotr, Can you please try this: https://we.tl/t-buqK6EzqVs I also did a change on the temp rendering folders. When using the playblast it will not screw up the rendering folders anymore. Note that this version is still a beta. Appart from the paths and rendering issues you mentioned I noticed an error message when switching shots with drawing mode activated. Will fix it tomorrow. (well, this morning). Btw, you may be interested by this upcoming presentation of Shot Manager by the storyboarder Spitfire: BLENDER LIVESTREAM : 'UBISOFT SHOT MANAGER' ADDON DEMO |
Also let me know if the player works now... |
Hi @werwack !! The correct directory should read /Users/pyercoffin/Desktop/Main_Take/Sh0000_IntermPlayblast/Sh0000_####.jpg |
Ok, another try: V2.1.29_Beta Regarding the problem for people on Linux... Well, don't tell them! 🤣 Send again a log if thing is not working |
Hey again! |
Geeeeeeeeee! |
Question: Have you installed another 3.4b version since your previous test? Cause the log says "invalid bl_idname 'uas_shot_manager.convert_markers_from_camera_binding_to_shots', is too long, maximum length is 60" but this have not been changed recently. |
Can you please try again with that one? https://we.tl/t-EROJRTr3kU (In the meantime all that makes the PC version more robust 🤣) |
It works!!!!!!!!!! In 3.3 & 3.4. |
Coooool! Regarding the player: at the moment, and for each platform, the player that is called is the default one, the one associated with the media type at the OS level. It would be a considerable work to list all the players available on the OS of the user. I'm sure there are several other more relevant features you would prefer to see in SM instead (pick up one in batch shot renaming, projects settings improvements, material palettes in storyboard...). Feel free to share your needs and requests! |
Infos on the context
Describe the bug
Click on Render All/ Playblast doesn't result in a complete readable mp4
To Reproduce
Steps to reproduce the behavior:
The generated .mp4 file is just 11Ko, so it's basically empty (and doesn't play of course).
Expected behavior
A playable global mp4 of the complete sequence
Additional context
In case it's useful, here is a scene that works on Win10 but not on Mac (you just need to point it to a proper Destination Folder):
Playblast_Win10.blend.zip
Here is a scene that was created on Mac but that doesn't work on Win10:
Playblast_MacOs.blend.zip
And here is what the Terminal tells me when I try rendering out a Playblast:
PlayBlast_Log.txt
Tell me if you need anything else to make this work.
And sorry for all my (Mac related it seems) issues :)
Thanks!!!
Piotr
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