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Loot Tables
To create a Loot RollTable change the better table type to "Loot Table"
In the currency loot field (A) you can specify some currency that is always rolled, no matter the table result. See below the section on how to roll currency.
Field (B) Takes a roll formula (for example 1d4) and it is the amount of times the entire table is rolled.
Field (C) "Add loot to actor" is the name of the actor to use. If left empty every time loot is generated a new loot actor is created and the loot added to it. If a name is provided, the loot is added to that actor every time. This field is only used when clicking Generate Loot
Let's do a table, where we roll 1d4, if we get 1 we want to roll 1d4+1 times on another table for potions, if we get 2-4 we want to roll multiple times in 2 different tables, items and scrolls.
In the field marked with (A) you can set a formula that indicate how many times to roll if this result is drawn. To link a table you can drag and drop the table entity on top of the results, you can both link tables that are in the world or inside compendia.
You can find this table example to use as a template in the compendium list under "Loot Tables"
Note (B), we are using overlapping results to draw from 2 table when we roll between 2 and 4. Use overlapping results to draw multiple results at once.
Clicking (C) the Generate Loot button will create or add to a loot actor called "shop" (as configured in the table) Clicking (D) Will roll the loot and link it in chat.