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Hi @bdovaz We have plans to do just this, across the Plugin for XR use-cases. This is not a small undertaking as all of our features are based on the existing LeapCSharp structures, and so will take some time We are working closely with Unity to ensure this is as suitable as a replacement as possible for our Plugin and for the interactions we recommend Thanks for the mention though, it really helps to direct the focus of the team 🙂 As this is not necessarily an existing issue, I have converted this into a discussion 🙂 |
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This package has recently become stable with the release of XR Interaction toolkit 2.3.0.
It allows accessing hand information from an OpenXR-like abstraction.
https://docs.unity3d.com/Packages/com.unity.xr.hands@1.1/manual/implement-a-provider.html
It would be nice if you could implement it so we don't have to use any Leap specific API and swap between different hardware without having to change the code.
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