EarlyFixedUpdateBrain
is a class that inherits from EarlyUpdateBrainBase
and performs character update processing within the FixedUpdate
method, which is the timing for physics updates.
- Synchronization with Physics Updates: Utilizes the
FixedUpdate
method to execute character update processing in sync with the physics calculations.
Name | Function |
---|---|
private void FixedUpdate() |
"Performs character update processing at the time of physics updates." |
EarlyFixedUpdateBrain
is used when specific update processes need to be executed withinFixedUpdate
to synchronize with Unity's physics system.- This class uses the
DefaultExecutionOrder
attribute to set the execution order toOrder.EarlyUpdateBrain
, ensuring it runs before otherFixedUpdate
methods. - The
AddComponentMenu("")
attribute ensures it does not appear in the editor's component menu.