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EarlyFixedUpdateBrain_en.md

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EarlyFixedUpdateBrain

Namespace: Unity.TinyCharacterController.Core


Summary:

EarlyFixedUpdateBrain is a class that inherits from EarlyUpdateBrainBase and performs character update processing within the FixedUpdate method, which is the timing for physics updates.

Features and Operation:

  • Synchronization with Physics Updates: Utilizes the FixedUpdate method to execute character update processing in sync with the physics calculations.

Methods

Name Function
private void FixedUpdate() "Performs character update processing at the time of physics updates."

Additional Notes

  • EarlyFixedUpdateBrain is used when specific update processes need to be executed within FixedUpdate to synchronize with Unity's physics system.
  • This class uses the DefaultExecutionOrder attribute to set the execution order to Order.EarlyUpdateBrain, ensuring it runs before other FixedUpdate methods.
  • The AddComponentMenu("") attribute ensures it does not appear in the editor's component menu.