StringContainer
is a concrete implementation of DataContainerBase<string>
, designed for storing a single string value. This component allows for the association, management, and easy update or reference of string values with GameObjects.
- String Value Storage: Maintains a single
string
value, enabling easy access and updates. - Data Identification: Utilizes a unique ID (
PropertyName
) for efficient identification of the data container.
- Attach the
StringContainer
component to a GameObject within your Unity scene. - Set the desired string value via the component's properties in the Unity Editor.
- Within your game's logic, use the
StringContainer
'sValue
property to access and, if necessary, update the string value.
StringContainer
is particularly useful for managing single pieces of string data in games, such as player names, status messages, or labels for interactive objects.- Inherits from
DataContainerBase<string>
, ensuring compatibility with theSaveDataControl
system for straightforward data persistence and retrieval.
StringContainer
offers a robust tool for efficiently managing string data, enhancing data management flexibility in game development. By employing this component, handling string data within games becomes more organized and flexible, leading to cleaner and more maintainable game logic.