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StringContainer_en.md

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StringContainer

Namespace: Unity.SaveData


Summary:

StringContainer is a concrete implementation of DataContainerBase<string>, designed for storing a single string value. This component allows for the association, management, and easy update or reference of string values with GameObjects.

Key Features:

  • String Value Storage: Maintains a single string value, enabling easy access and updates.
  • Data Identification: Utilizes a unique ID (PropertyName) for efficient identification of the data container.

Usage Example:

  • Attach the StringContainer component to a GameObject within your Unity scene.
  • Set the desired string value via the component's properties in the Unity Editor.
  • Within your game's logic, use the StringContainer's Value property to access and, if necessary, update the string value.

Additional Information:

  • StringContainer is particularly useful for managing single pieces of string data in games, such as player names, status messages, or labels for interactive objects.
  • Inherits from DataContainerBase<string>, ensuring compatibility with the SaveDataControl system for straightforward data persistence and retrieval.

StringContainer offers a robust tool for efficiently managing string data, enhancing data management flexibility in game development. By employing this component, handling string data within games becomes more organized and flexible, leading to cleaner and more maintainable game logic.