The post-flash JavaScript library for creating useless, resource hungry, migraine inducing animations.
- Simplifies creation of particle based generative animations
- Works with HTML or SVG
- Detects vendor specific CSS properties and uses only one
- Pure JavaScript, no library dependencies
- Uses requestAnimationFrame for maximum performance
WARNING! The screensaver demo will cause older iPhones to become unresponsive, so please be careful.
Using npm
npm install --save distractjs
Using bower
bower install --save distractjs
All functionality is exposed via the Distract global object, unless you're using anonymous modules in which case no global variables will be used.
The following example will create an animation with five individual 'Hello World!' texts rotating randomly around their X and Y axis.
You can also fiddle with it in Plunker
var helloLayer = new Distract.Layer({
el:document.body,
particleCount:5
},{
text: 'Hello World!',
className:'hello-particle',
iterationSpeed: 1,
iterationRules: [[
// The first rule modifies the delta for the second and third rule
{
parse: function(rule, state, opts, particle) {
// Use quite small modifications for smooth animation
state.delta += (Math.random()-0.5)/10;
}
},
// The second rule modifies the X rotation
{
property:'transform',
propertyFunction:'rotateX',
inc:function(rule, state, opts, particle){
return state.delta * Math.random();
}
},
// The third rule modifies the Y rotation
{
property:'transform',
propertyFunction:'rotateY',
inc:function(rule, state, opts, particle){
return state.delta * Math.random();
}
}
]],
initState: function(){
return {
delta: 0,
style: {
transform: {
perspective:[300,'px'],
rotateX:[0,'deg'],
rotateY:[0,'deg']
}
}
};
}
});
Distract.Layer
is the main controller and container of the animation. Upon instantiation it will automatically start creating new instances of Distract.Particle
which represent the individual moving elements.
The first argument of the new Distract.Layer()
constructor is the configuration object for the Layer. Specified values will override ones from the base configuration Distract.LayerOptions
.
The second argument is the configuration object for the Distract.Particle
instances that animated according to the rules that you define in the configuration. The above example defines three simple rules that manipulate the rotateX and rotateY transform functions. Partile configuration is also extended into the defaults defined in Distract.ParticleOptions
.
The animation is based on requestAnimationframe, which means that there are infinite loops going on during the animation. When the animation needs to be stopped, it is important to clear the resources and stop the individual animation loops. This can be done with the destroy method.
helloLayer.destroy();
The animation can also be temporarily paused and restarted using the pause and animate methods.
helloLayer.pause();
helloLayer.animate();
0.1.3 2014-11-12 Improved Layer controls
0.1.2 2014-11-05 Ability to set attributes for SVG
0.1.0 2014-11-02 Documentation and examples
0.0.1 2013-12-23 Initial release