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Getting started:

Consider cloning this repo and running examples, they are self contained. Tip: you can create a copy of script, rename it, and add to OBS. So two of identical scripts will be run in parallel with separate namespaces. Also check out issues to report error or have a suggestion and discussions

Table of content

UI

Preview
S.obs_properties_add_button(props, "button1", "Refresh1:",callback) img
S.obs_properties_add_bool(props,"_bool","_bool:") img
S.obs_properties_add_int(props,"_int","_int:",1,100,1) img
S.obs_properties_add_int_slider(props,"_slider","_slider:",1,100,1) img
S.obs_properties_add_text(props, "_text", "_text:", S.OBS_TEXT_DEFAULT) img
S.obs_properties_add_color(props,"_color","_color:") img
S.obs_properties_add_font(props,"_font","_font:") img
S.obs_properties_add_font(props,"_font","_font:") img
bool_p = S.obs_properties_add_bool(props, "_obs_bool", "Yes/No"); S.obs_property_set_long_description(bool_p, "Check if yes,else uncheck") img

See also :
https://obsproject.com/docs/reference-properties.html#property-object-functions

Property modification

def callback(props, prop, *args, **kwargs):  # pass settings implicitly
    p = S.obs_properties_get(props, "button")
    n = next(counter)
    S.obs_property_set_description(p, f"refresh pressed {n} times")
    return True
...
def script_properties():
    props = S.obs_properties_create()
    b = S.obs_properties_add_button(
        props, "button", "refresh pressed 0 times", refresh_pressed
    )
    S.obs_property_set_modified_callback(b, callback)
    return props

Full source
See also :
https://obsproject.com/docs/reference-properties.html#property-modification-functions

Property additional input

def callback(props, prop, settings):
    _number = S.obs_data_get_int(settings, "_int")
    _text_value = S.obs_data_get_string(settings, "_text")
    text_property = S.obs_properties_get(props, "_text")
    if _number > 50:
        eg.data = _text_value + str(_number)
        S.obs_property_set_visible(text_property, True)
        return True
    else:
        eg.data = ""
        S.obs_property_set_visible(text_property, False)
        return True
...

def script_properties():  # ui

    ...
    number = S.obs_properties_add_int(props, "_int", "Number", 1, 100, 1)
    text_value = S.obs_properties_add_text(
        props, "_text", "Additional input:", S.OBS_TEXT_DEFAULT
    )
    S.obs_property_set_visible(text_value, False)
    S.obs_property_set_modified_callback(number, callback)
    ...

Full source

Note: properties share similar structure , in Python, Lua, C. Example C See also :
https://obsproject.com/docs/reference-properties.html#property-modification-functions

obs_data

  • obs_data_get_string
  • obs_data_get_int
  • obs_data_get_double
  • obs_data_get_bool
  • obs_data_get_obj
  • obs_data_get_array

Print all source settings and filter names

source = S.obs_get_source_by_name(self.source_name)
settings = S.obs_source_get_settings(source)
psettings = S.obs_source_get_private_settings(source)
dsettings = S.obs_data_get_defaults(settings)
pdsettings = S.obs_data_get_defaults(psettings)
print("[---------- settings ----------")
print(S.obs_data_get_json(settings))
print("---------- private_settings ----------")
print(S.obs_data_get_json(psettings))
print("---------- default settings for this source type ----------")
print(S.obs_data_get_json(dsettings))
print("---------- default private settings for this source type ----------")
print(S.obs_data_get_json(pdsettings))
... 
print("[--------- filter names --------")
for i in range(filter_count):
    settings = S.obs_data_array_item(filters, i)
    filter_name = S.obs_data_get_string(settings, "name")
    S.obs_data_release(settings)
    print(filter_name)
print(" filter names of %s --------" % self.source_name)

Full source

Save settings as json

p = Path(__file__).absolute()  # current script path
file = p.parent / "saved_settings.json"
try:
    content = S.obs_data_get_json(Data._settings_)
    with open(file, "w") as f:
        f.write(content)
except Exception as e:
    print(e, "cannot write to file")

Full source
See also :
https://obsproject.com/docs/reference-settings.html
https://obsproject.com/docs/scripting.html#getting-the-current-script-s-path

Source's and filters with identifier string

To identify with obs_source_get_unversioned_id , or creating source/filter.

Source's

Name Source type identifier string
Application Audio Capture (BETA) wasapi_process_output_capture
Browser browser_source
Color Source color_source
Display Capture monitor_capture
Game Capture game_capture
Image Slide Show slideshow
Image image_source
Media Source ffmpeg_source
Text (GDI+) text_gdiplus
Window Capture window_capture

Filters

Name Source type identifier string
3-Band Equalizer basic_eq_filter
Async Delay async_delay_filter
Chroma Key V2 chroma_key_filter_v2
Chroma Key chroma_key_filter
Color Correction V2 color_filter_v2
Color Correction color_filter
Color Grade color_grade_filter
Color Key V2 color_key_filter_v2
Color Key color_key_filter
Compressor compressor_filter
Crop/Pad crop_filter
Expander expander_filter
GPU Delay gpu_delay_filter
Gain gain_filter
HDR Tone Mapping (Override) hdr_tonemap_filter
Image Mask/Blend mask_filter
Invert Polarity invert_polarity_filter
Limiter limiter_filter
Luma Key V2 luma_key_filter_v2
Luma Key luma_key_filter
Mask V2 mask_filter_v2
Mask mask_filter
Noise Gate noise_gate_filter
Noise Suppression V2 noise_suppress_filter_v2
Noise Suppression noise_suppress_filter
Render Delay gpu_delay
Scaling/Aspect Ratio scale_filter
Scroll scroll_filter
Sharpen V2 sharpness_filter_v2
Sharpen sharpness_filter
Upward Compressor upward_compressor_filter
VST 2.x Plug-in vst_filter
Video Delay (Async) async_delay_filter

Add source

Create source and add it to current scene

S.obs_data_set_string(settings, "text", "The quick brown fox jumps over the lazy dog")
source = S.obs_source_create_private("text_gdiplus", "test_py", settings)
S.obs_scene_add(scene, source)

Full source
See also :
https://obsproject.com/docs/reference-scenes.html

Move source

Get current scene , get source name, move source to location

def __init__(self):
    pos = S.vec2()
    self.location = pos
...
def move_text_source(self):
    current_scene = S.obs_frontend_get_current_scene()
    source = S.obs_get_source_by_name("test_py")
    scene = S.obs_scene_from_source(current_scene)
    scene_item = S.obs_scene_find_source(scene, "test_py")
    if scene_item:
        dx, dy = 10, 10
        print("old values", self.location.x)
        S.obs_sceneitem_get_pos(
            scene_item, self.location
        )  # update to last position if its changed from OBS
        self.location.x += dx
        self.location.y += dy
        print("new values", self.location.x)
        S.obs_sceneitem_set_pos(scene_item, self.location)

Full source

Duplicate source

 def dup(self):
     current_scene = S.obs_scene_from_source(S.obs_frontend_get_current_scene())
     scene_item = S.obs_scene_find_source(current_scene, self.source_name)
     info = S.obs_transform_info()
     crop = S.obs_sceneitem_crop()
     S.obs_sceneitem_get_info(scene_item,info)
     S.obs_sceneitem_get_crop(scene_item,crop)
     duplicate = S.obs_sceneitem_get_source(scene_item)
     duplicated = S.obs_source_duplicate(
         duplicate, "duplicate" + self.source_name, False
     )

     scenes = S.obs_frontend_get_scenes()
     for scene in scenes:
         name = S.obs_source_get_name(scene)
         if name == self.scene_name:
             scene = S.obs_scene_from_source(scene)
             scene_item2 = S.obs_scene_add(scene, duplicated)
             S.obs_sceneitem_set_info(scene_item2,info)
             S.obs_sceneitem_set_crop(scene_item2,crop)

Full source

Add filter to source

Filters are sources,they are not listed in obspython module, you need to know its id from obs_source_info

S.obs_data_set_int(settings, "opacity", 50)
source_color = S.obs_source_create_private(
    "color_filter", "opacity to 50", settings
)
S.obs_source_filter_add(source, source_color)

Full source
See also :
Color correction source
https://obsproject.com/docs/reference-sources.html

Toggle sceneitem visibility

def toggle(self):
    current_scene = S.obs_scene_from_source(S.obs_frontend_get_current_scene())
    scene_item = S.obs_scene_find_source(current_scene, self.source_name)
    boolean = not S.obs_sceneitem_visible(scene_item)
    S.obs_sceneitem_set_visible(scene_item, boolean)

Full source

Set current scene

def set_current_scene(self):
    scenes = S.obs_frontend_get_scenes()
    for scene in scenes:
        name = S.obs_source_get_name(scene)
        if name == self.scene_name:
            S.obs_frontend_set_current_scene(scene)
...
scenes = S.obs_frontend_get_scenes() # Dropdown menu UI
for scene in scenes:
    name = S.obs_source_get_name(scene)
    S.obs_property_list_add_string(p, name, name) 

Full source

Get set order in scene

def get_order(scene_items=None):
    order = list()
    for i, s in enumerate(scene_items):
        source = S.obs_sceneitem_get_source(s)
        name = S.obs_source_get_name(source)
        order.append({"index": i, "name": name, "scene_item": s})
    return order


def reorder():
    current_scene = S.obs_frontend_get_current_scene()
    with scene_ar(current_scene) as scene:
        with scene_enum(scene) as scene_items:
            order = get_order(scene_items)
            # change second index with pre last
            order[1]["index"], order[-2]["index"] = (
                order[-2]["index"],
                order[1]["index"],
            )
            for s in sorted(order, key=lambda i: i["index"]):
                S.obs_sceneitem_set_order_position(s["scene_item"], s["index"])

Full source

Add scene with sources to current scene

def add_random_text_source(scene):
    r = " random text # " + str(randint(0, 10))
    with data_ar() as settings:
        S.obs_data_set_string(settings, "text", f"random text value {r}")
        with source_create_ar("text_ft2_source", f"random text{r}", settings) as source:
            pos = S.vec2()
            pos.x = randint(0, 1920)
            pos.y = randint(0, 1080)
            scene_item = S.obs_scene_add(scene, source)
            S.obs_sceneitem_set_pos(scene_item, pos)

def add_scene_with_sources():
    current_scene_source = S.obs_frontend_get_current_scene()
    with scene_from_source_ar(current_scene_source) as scene_source:
        with scene_create_ar("_nested_scene") as _scene:
            py_scene_source = S.obs_scene_get_source(_scene)

            with scene_from_source_ar(py_scene_source) as scene:
                add_random_text_source(scene)
                add_random_text_source(scene)
                add_random_text_source(scene)

            # add created scene to current scene ( nested scene)
            _scene_source = S.obs_scene_get_source(scene)
            S.obs_scene_add(scene_source, _scene_source)

Note: sometimes OBS crashes if one of such scenes has been deleted.

Events

def on_event(event):
    if event == S.OBS_FRONTEND_EVENT_SCENE_CHANGED:
        raise Exception("Triggered when the current scene has changed.")


def script_load(settings):
    S.obs_frontend_add_event_callback(on_event)

Full source
See also:
https://obsproject.com/docs/reference-frontend-api.html#structures-enumerations

Program state

Those functions return true or false :

  • S.obs_frontend_preview_program_mode_active()
  • S.obs_frontend_replay_buffer_active()
  • S.obs_frontend_recording_active()
  • S.obs_frontend_recording_paused()
  • S.obs_frontend_streaming_active()

Signals

Signals , callbacks , differences from C

Core signals

sh = S.obs_get_signal_handler()
S.signal_handler_connect(sh,"source_create",callback)
def callback(calldata):
    source = S.calldata_source(cd,"source")
    print(S.obs_source_get_name(source))

source_create, source_destroy, source_remove, source_save, source_load, source_activate, source_deactivate, source_show, source_hide, source_rename, source_volume, source_transition_start, source_transition_video_stop, source_transition_stop, channel_change, master_volume, hotkey_layout_change, hotkey_register, hotkey_unregister, hotkey_bindings_changed

https://obsproject.com/docs/reference-core.html#core-obs-signals

Scene signals

def connect_cur_scene():
    source = S.obs_frontend_get_current_scene()
    sh = S.obs_source_get_signal_handler(source)
    S.signal_handler_connect(sh, "item_add", callback)
    S.obs_source_release(source)


def callback(calldata):
    scene_item = S.calldata_sceneitem(calldata, "item")
    #scene = S.calldata_source(cd,"scene") # bad utf symbols 
    scene =  S.obs_sceneitem_get_scene(scene_item)
    name = S.obs_source_get_name
    source = S.obs_sceneitem_get_source
    scene_source = S.obs_scene_get_source
    scene_name = name(scene_source(scene))
    scene_item_name = name(source(scene_item))
    print(f"item {scene_item_name} has been added to scene {scene_name}")

item_add, item_remove, reorder, refresh, item_visible, item_locked, item_select, item_deselect, item_transform

https://obsproject.com/docs/reference-scenes.html#scene-signals

Source signals

sh = S.obs_source_get_signal_handler(some_source)
S.signal_handler_connect(sh,"show",callback)
def callback(calldata):
    source = S.calldata_source(cd,"source")
    print("on source show",S.obs_source_get_name(source))

destroy, remove, save, load, activate, deactivate, show, hide, mute, push_to_mute_changed, push_to_mute_delay, push_to_talk_changed, push_to_talk_delay, enable, rename, volume, update_properties, update_flags, audio_sync, audio_mixers, filter_add, filter_remove, reorder_filters, transition_start, transition_video_stop, transition_stop, media_started, media_ended, media_pause, media_play, media_restart, media_stopped, media_next, media_previous, update, hooked, unhooked

https://obsproject.com/docs/reference-sources.html#source-signals

Output signals

def connect_to_rec():
    sh = S.obs_output_get_signal_handler(S.obs_frontend_get_recording_output())
    S.signal_handler_connect(sh, "pause", callback)

def callback(calldata):
    #out = S.calldata_ptr(calldata, "output") # bad type
    print('output paused')

start, stop, pause, unpause, starting, stopping, activate, deactivate, reconnect, reconnect_success

https://obsproject.com/docs/reference-outputs.html#output-signals

Timers and threads

def script_update(settings):
    eg.source_name = S.obs_data_get_string(settings, "source")
    S.timer_remove(eg.update_text)
    if eg.source_name != "":
        S.timer_add(eg.update_text, 1 * 1000)

Full source
Note: each time script updated it's removed first
See also :
Version with globals and only one timer allowed.
https://obsproject.com/docs/scripting.html#script-timers

Thread

def callback(pressed):
    if pressed:
        toggle_thread()


def busy_thread():
    while True:
        if not data.thread_paused:
            sleep(0.02)
            data.status = "active"
            # print to stdoud crashes OBS on exit
        else:
            sleep(0.5)
            data.status = "inactive"


print('Press the "~" to toggle on/off')
hook("OBS_KEY_ASCIITILDE", "id_", callback)
S.timer_add(lambda: print(data.status), 500)
t = threading.Thread(target=busy_thread)
t.start()

Hotkeys

This hotkey example will create hotkeys in settings , but you need to bind it manually.

class Hotkey:
    def __init__(self, callback, obs_settings, _id):
        self.obs_data = obs_settings
        self.hotkey_id = S.OBS_INVALID_HOTKEY_ID
        self.hotkey_saved_key = None
        self.callback = callback
        self._id = _id

        self.load_hotkey()
        self.register_hotkey()
        self.save_hotkey()

...

class h:
    htk_copy = None  # this attribute will hold instance of Hotkey

...
h1 = h()
h2 = h()
...
def script_load(settings):
    h1.htk_copy = Hotkey(cb1, settings, "h1_id")
    h2.htk_copy = Hotkey(cb2, settings, "h2_id")


def script_save(settings):
    h1.htk_copy.save_hotkey()
    h2.htk_copy.save_hotkey()

This hotkey example will create hotkeys on fly from json settings , but you need to know internal id.

ID = "htk_id"
JSON_DATA = '{"%s":[{"key":"OBS_KEY_1"}]}' % ID

def on_obs_key_1(pressed):
    if pressed:
        raise Exception("hotkey 1 pressed")

def script_load(settings):
    s = S.obs_data_create_from_json(JSON_DATA)
    a = S.obs_data_get_array(s, ID)
    h = S.obs_hotkey_register_frontend(ID, ID, on_obs_key_1)
    S.obs_hotkey_load(h, a)

Here is how send hotkey to OBS

def send_hotkey(obs_htk_id, key_modifiers=None):
    if key_modifiers:
        shift = key_modifiers.get("shift")
        control = key_modifiers.get("control")
        alt = key_modifiers.get("alt")
        command = key_modifiers.get("command")
    ...
    combo = S.obs_key_combination()
    combo.modifiers = modifiers
    combo.key = S.obs_key_from_name(obs_htk_id)
    ...
    S.obs_hotkey_inject_event(combo, False)
    S.obs_hotkey_inject_event(combo, True)
    S.obs_hotkey_inject_event(combo, False)

See also: https://github.com/obsproject/obs-studio/blob/master/libobs/obs-hotkeys.h obsproject/obs-websocket#595

Play sound

def play_sound():
    ...
    mediaSource = S.obs_source_create_private(
        "ffmpeg_source", "Global Media Source", None
    )
    s = S.obs_data_create()
    S.obs_data_set_string(s, "local_file", script_path() + "alert.mp3")
    S.obs_source_update(mediaSource, s)
    S.obs_source_set_monitoring_type(
        mediaSource, S.OBS_MONITORING_TYPE_MONITOR_AND_OUTPUT
    )
    ...

Read and write private data from scripts or plugins

Write in one script

def send_to_private_data(data_type, field, result):
    settings = S.obs_data_create()
    set = getattr(obs, f"obs_data_set_{data_type}")
    set(settings, field, result)
    S.obs_apply_private_data(settings)
    S.obs_data_release(settings)

def write_private_data():
    result = "private value from " + str(__file__) + " " + str(randint(1, 10))
    send_to_private_data("string", "__private__", result)

Read from another

@contextmanager
def p_data_ar(data_type, field):
    settings = S.obs_get_private_data()
    get = getattr(obs, f"obs_data_get_{data_type}")
    try:
        yield get(settings, field)
    finally:
        S.obs_data_release(settings)

def print_private_data():
    with p_data_ar("string", "__private__") as value:
        print(value)

Lua is also supported

local obs = obslua
local settings = S.obs_data_create()
S.obs_data_set_int(settings,"__private__", 7)
S.obs_apply_private_data(settings)
S.obs_data_release(settings)

Browser source interaction

def send_hotkey_to_browser(source, obs_htk_id, key_modifiers=None, key_up=False):

    key = S.obs_key_from_name(obs_htk_id)
    vk = S.obs_key_to_virtual_key(key)
    event = S.obs_key_event()
    event.native_vkey = vk
    event.modifiers = get_modifiers(key_modifiers)
    event.native_modifiers = event.modifiers  # https://doc.qt.io/qt-5/qkeyevent.html
    event.native_scancode = vk
    event.text = ""
    S.obs_source_send_key_click(source, event, key_up)


def press_tab(*p):
    with source_auto_release(G.source_name) as source:
        send_hotkey_to_browser(source, "OBS_KEY_TAB")
        send_hotkey_to_browser(source, "OBS_KEY_TAB", key_up=True)


def press_shift_tab(*p):
    with source_auto_release(G.source_name) as source:
        send_hotkey_to_browser(source, "OBS_KEY_TAB", {"shift": True})
        send_hotkey_to_browser(source, "OBS_KEY_TAB", {"shift": True}, key_up=True)

Browser source receive JSON data

cd = S.calldata_create()
ph = S.obs_source_get_proc_handler(source)
S.calldata_set_string(cd, "eventName", "my-test-event")
S.calldata_set_string(cd, "jsonString", '{"key123": "\\nvalue123"}')
S.proc_handler_call(ph, "javascript_event", cd)
S.calldata_destroy(cd)

Page source code, currently has no permission requirements.

<!DOCTYPE html>

<body style="background-color:aquamarine;">
   <h1>HTML h1 in body element</h1>
</body>

<script type="text/javascript">
  window.addEventListener('my-test-event', function(event) {
    document.body.innerHTML +=(event.detail['key123']);
  })
</script>

Access source dB volume level

There is FFI ctypes module in Python to wrap native obs lib. However,to run it on GNU/Linux you must start obs with LD_PRELOAD.

ubsdrive3@usbdrive3:~$ LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libpython3.9.so obs

It might be in different directory, use find /usr -name 'libpython*' to find exact location.

volmeter_callback_t = CFUNCTYPE(
    None, c_void_p, POINTER(c_float), POINTER(c_float), POINTER(c_float)
)
...
wrap(
    "obs_volmeter_add_callback",
    None,
    argtypes=[POINTER(Volmeter), volmeter_callback_t, c_void_p],
)
...
@volmeter_callback_t
def volmeter_callback(data, mag, peak, input):
    G.noise = float(peak[0])

Get current profile settings via ffi

wrap("obs_frontend_get_profile_config", POINTER(Config), use_lib=G.obsffi_front)
# const char *config_get_string(config_t *config, const char *section,
#                  const char *name)
wrap("config_get_string", c_char_p, argtypes=[POINTER(Config), c_char_p, c_char_p])
wrap("config_num_sections", c_size_t, argtypes=[POINTER(Config)])
wrap("config_get_section", c_char_p, argtypes=[POINTER(Config), c_size_t])


def output_to_stdout():
    cfg = G.obs_frontend_get_profile_config()
    e = lambda x: x.encode("utf-8")
    s = G.config_get_string(cfg, e("SimpleOutput"), e("FilePath"))
    l = G.config_num_sections(cfg)
    for i in range(l):
        tag = G.config_get_section(cfg, c_size_t(i))
    print(s, l)

Convert from SWIG type to ctype

cfg = cast(
    c_void_p(int(S.obs_frontend_get_profile_config())), POINTER(Config)
)

Note,that this uses obspython.obs_frontend_get_profile_config so there is no need to load additional libraries and write glue ctypes code.

Set current stream key

service = S.obs_frontend_get_streaming_service()
settings = S.obs_service_get_settings(service)
S.obs_data_set_string(settings, "key", _G._my_key)
S.obs_service_update(service, settings)
S.obs_data_release(settings)
S.obs_frontend_save_streaming_service()

Raw frames

It is possible to grab raw frame from source see: Get video frames programmatically - this is a viable option if you want check frame data in memory, with no plugins or recompilation. Other methods:

  • obs-screenshot-plugin - Fork + Windows only, it has Output to Named Shared Memory Output among other things.
  • obs-python - Cython obs plugin with raw frames support
  • obs-virtualcam - Plugin, read webcam frames, related
  • obs-rs - Uses the decoupled hook implementation of OBS Studio, written in Rust, uses Windows API, possible to port to Python ctypes.
  • DXcam - Current maintained standalone DirectX high performance screen capture written in Python ctypes.

Debug

There is no stdin therefore you can't use pdb , options are:

  • ⭐ using print
  • using generated log file (contains information about memory leaks), also accessible via Help>Log Files>View Current Log
  • using pycharm remote debugging (localhost)
  • using vscode attach to the process:
    • Load python extension
    • open script file , pip install debugpy , place debugpy.breakpoint() somewhere
      • Run (F5) select configuration ( Attach using Process ID)
      • select obs (on windows obs64.exe)
      • View select Debug Console (ctrl+shift+y)
  • Example debugpy obs

screenshot

Security

  • "Calling home" - see #4044
  • On GNU/Linux there is handy program called tcpdump, to run a check against OBS Studio - use this command (it is active on 443 port on start and on end)
# tcpdump -i <your_interface_e_g_wifi_or_wire> 'port 443'
  • Avoid using sudo or admin, check hashsums, do backups, do updates, setup a firewall, do hardening, etc...
  • There is no confirmation for loading Lua or Python scripts - they can be added/overwritten via .json key
  • Also solutions for Python source code obfuscation & loading from shared (compiled) library do exist. Applying that will make it a bit harder to reverse-engineer your private code.
  • Legal info (trademark) link
  • Privacy policy - https://obsproject.com/privacy-policy - keyword downlodable software

Docs and code examples

Contains all variables and functions available in obspython formatted with markdown. Table consist of links to appropriate search terms in OBS Studio repository, links to scripts in obspython and obslua with each script within GitHub code search.gs_* and matrix_* functions exluded from that table. Export names

Changes between versions

  • 28.0.0 version - Most Python 3 versions will work now, so there is no restriction to 3.6.8
  • 28.0.0 version - NO support for Windows 7 & 8, macOS 10.13 & 10.14, Ubuntu 18.04 and all 32-bit operating systems
  • 28.0.0 version - Added native support for websocket
  • 30.0.0 version - Python 3.11 support for Windows and mac OS
  • 30.0.0 version - Lua binary libraries loading fix
  • 30.1.0 version - Premultiplied Alpha option for game capture on Windows

Links

Contribute

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