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When you launch the project, these errors appear:
(Nie moᅤᄐna odnaleᅤ챠ヌ okreᅤロlonego moduᅤツu. = "Could not find procedure entry point...")
After adding the file from release 3.1.1 to lib/windows and reloading the project, the same errors appear
Adding libraries from Fmod API 2.02.03 doesn't help, the same error appears.
When selecting FmodTest.tscn as the main scene, and running the build (F5), these warnings/errors appear:
E 0:00:00.318 open_dynamic_library: Can't open dynamic library: G:/MUZYKA/BAZA/Muzyka/Zlecenia + Konkursy + Reszta/Projekty/(2022_07) FMOD + Godot Integration Video/UTOPIA-RISE EXAMPLE PROJECT/fmod-gndative-godot-example-project/lib/windows/libGodotFmod.windows.dll, error: Error 126: Nie moᅤᄐna odnaleᅤ챠ヌ okreᅤロlonego moduᅤツu.
.
<C++ Error> Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
<C++ Source> platform/windows/os_windows.cpp:2353 @ open_dynamic_library()
<Stack Trace> Fmod.gd:3 @ _init()
The text was updated successfully, but these errors were encountered:
marekdomagala
changed the title
Example Project: libGodotFmod.windows.dll missing + play (F5) issues
Example Project: libGodotFmod.windows.dll missing + play (F5) crashing
Jul 13, 2022
When you launch the project, these errors appear:
(Nie moᅤᄐna odnaleᅤ챠ヌ okreᅤロlonego moduᅤツu. = "Could not find procedure entry point...")
After adding the file from release 3.1.1 to lib/windows and reloading the project, the same errors appear
Adding libraries from Fmod API 2.02.03 doesn't help, the same error appears.
When selecting FmodTest.tscn as the main scene, and running the build (F5), these warnings/errors appear:
The text was updated successfully, but these errors were encountered: