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FMod with Godot 3.5 on Linux & Windows - no audio in exported game #134
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Did you added bank and sound files to exported resources in your export settings ? BTW, it makes me think we can maybe make an export plugin in order to make export of banks automatic. |
I'm just headed to sleep. I will get a log when I wake up. I did added the file extensions in export settings. I am helping someone with their sound and I would guess they did not include the sound files anywhere in the "res://" path, and only included banks. I will check on all this when I wake up. thank you for the reply. I am new to fmod so everything helps. |
Ok - here is the logfile: Godot Engine v3.5.stable.official.991bb6ac7 - https://godotengine.org ERROR: Can't open dynamic library: addons/fmod/libs/linux/libGodotFmod.linux.release.64.so. Error: libfmod.so.13: cannot open shared object file: No such file or directory |
This seems so. What I find weird is that normally there’s no need for files ending with |
Btw: here you can find discord link, https://github.com/utopia-rise/fmod-gdnative/pull/130/files |
Yeah I am not sure what the .13 extension is about either. Also caused an issue when I was setting up the plugin. |
Can you try to copy the |
Do I need to reexport, after copying? |
No, no need |
ok I replaced all the fmod-api modules in export directory with the modules from the plugin directory and fmod managed audio works. Modules copied over from addons into the export directory: |
Ok seems that’s a bug from long time. |
I updated the QA discussion board with the immediate workaround. |
Btw, what was the problem on windows ? |
I have not tested windows yet. When I do I will report back. |
Windows seems fine. As far as I can tell the audio person just didn't include the audio assets in the project path. Once I copied the assets over the build works. |
I'm experiencing the same problem but on Windows. Everything works correctly in the editor, but when I try to export, FMOD stops working, even in the demo provided in the repository. |
Hello. |
Discussed in #133
Originally posted by loteque August 30, 2022
Godot 3.5 on Linux, fmod-gdnative plugin works in the editor. I can hear the sounds when I test the game through the Godot editor. When I export the game it has no sound. Any help much appreciated.
Update: Just tested on windows and it is the same result. banks work in the editor but no sound on export.
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