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Godot supports In-Editor performance monitoring: https://docs.godotengine.org/en/latest/tutorials/scripting/debug/custom_performance_monitors.html
The idea is that we can track various metrics in Godot and it will be displayed inside the Monitors tab. Possible metrics we can track:
fmod/cpu
fmod/memory/allocated
fmod/file
fmod/listeners/total
Feel free to suggest additional metrics we could track!
The text was updated successfully, but these errors were encountered:
Can you check current master state, I added monitors.
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Godot supports In-Editor performance monitoring: https://docs.godotengine.org/en/latest/tutorials/scripting/debug/custom_performance_monitors.html
The idea is that we can track various metrics in Godot and it will be displayed inside the Monitors tab. Possible metrics we can track:
fmod/cpu
fmod/memory/allocated
fmod/file
fmod/listeners/total
Feel free to suggest additional metrics we could track!
The text was updated successfully, but these errors were encountered: