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I've had a user complain to me that the library wasn't working on actively crashing the game.
After a lot of back and forth, we figured out that it was because the proper MSVC libraries weren't installed.
Godot isn't able to check this, nor is it able to install the proper VC++ redistributables.
The VCRUNTIME140-dependency as seen in DependenciesGUI:
What is the proper solution for this issue?
Is there a way to automatically detect & install the redistributables?
I've had a user complain to me that the library wasn't working on actively crashing the game.
After a lot of back and forth, we figured out that it was because the proper MSVC libraries weren't installed.
Godot isn't able to check this, nor is it able to install the proper VC++ redistributables.
The
![image](https://user-images.githubusercontent.com/42484461/106875449-f981cd00-66d6-11eb-9194-4dbb12940182.png)
VCRUNTIME140
-dependency as seen in DependenciesGUI:What is the proper solution for this issue?
https://docs.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library?view=msvc-160
How are you guys handling this issue?
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