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Releases: utopia-rise/fmod-gdextension

v3.0.0

10 Apr 09:37
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Update to Godot 3.2.
Low level api now uses same logic as studio api to manage sounds.

v2.0.2

21 Jun 17:43
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v2.0.2 Pre-release
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Fix banks that were not released from banks map.

WARNING: This version is not ready to use in production. Consider it as an alpha.

v2.0.1

18 Jun 15:47
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v2.0.1 Pre-release
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Fix 3D attributes for 2D Nodes.

WARNING: This version is not ready to use in production. Consider it as an alpha.

v2.0.0

13 May 13:42
beca430
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v2.0.0 Pre-release
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Optimizations on using fmod flags (BREAKING CHANGES : some method signatures have changed)
Able to specify global distance unit.

WARNING: This version is not ready to use in production. Consider it as an alpha.

v1.0.0

09 May 19:41
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v1.0.0 Pre-release
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This provides wrapper functions to use fmod on godot using GDNative. It is compatible with android, ios, windows, osx and linux.

WARNING: This version is not ready to use in production. Consider it as an alpha.

v0.0.0

28 Apr 16:45
7e3b524
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v0.0.0 Pre-release
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WARNING: This version is not ready to use in production. Consider it as an alpha.