Gum is a general purpose UI layout tool built on object-oriented principles.
Specifically it supports:
- Inheritance
- Object instances
- Default/overriding variables
- States (categorized and uncategorized)
- Incredibly flexible layout engine
Gum exports to human-readable XML, and can be extended either using MEF or by modifying the source code directly.
Tutorials and documentation can be found here:
https://docs.flatredball.com/gum/
The fastest way to get help is to ask in our Discord: https://discord.gg/uQSam6w36d
You can also post an issue: https://github.com/vchelaru/Gum/issues
You can also check the docs: https://docs.flatredball.com/gum/
Gum produces genera-purpose XML so it is technically possible to use Gum in any environment. That said, a number of runtimes exist to make integration into your project much easier.
Gum integrations exist for the following environments:
- MonoGame/FNA/Kni
- FlatRedBall
- Meadow
- SkiaSharp
- WPF
- Xamarin.Forms/Maui
For details on integrating Gum with these runtimes, or for using GumCore to integrate with your own runtime, see the main documentation: https://docs.flatredball.com/gum/