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In Elden Ring and Dark Souls III I've observed pretty much the opposite -- the game crashes if you inject too early, but has no problems when injecting later. I noticed the two games you mentioned are OpenGL, BloonsTD6 is OpenGL 2 according to its Steam store page. It would be good to have OpenGL integration tests (see #42) to test these kinds of things but I haven't gotten around to implementing those yet because I have to learn the API first. |
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I've noticed that all game input gets blocked if you inject a .dll into a few games (BloonsTD6, Valheim..) late into the process, as in; the game has been up and running for a few seconds. However, if you inject it within ~ 1 second of the game launching, game input works as usual.
I'm not entirely sure that this is a problem that only occurs with the Hudhook hooks, hence why I didn't raise this as an issue for now. I'm super fresh on this kind of work and if I had to guess - it has to do with what type of input the game uses and when the game's input is injected into the game.
Any ideas?
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